<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4013782764918196045</id><updated>2011-08-18T19:02:37.433-05:00</updated><category term='beginnings'/><category term='breasts'/><category term='news'/><category term='graduation'/><category term='Zen'/><category term='wedding'/><category term='video game'/><category term='The Secret Adventures of Jules Verne'/><category term='You Have To Burn The Rope'/><category term='Rube Goldberg'/><category term='Windows'/><category term='The Company of Myself'/><category term='Batman'/><category term='hair'/><category term='job'/><category term='ACTF'/><category term='homosexuality'/><category 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feelings'/><category term='Pepper'/><category term='Dwarf Fortress'/><category term='epic'/><category term='Fimbulwinter'/><category term='character'/><category term='Wal-Mart'/><category term='CRPG'/><category term='kindergarten'/><category term='Geocities'/><category term='podcast'/><category term='lessons'/><category term='ESRB'/><category term='Exalted 2e'/><category term='annoyance'/><category term='The Fair Folk'/><category term='gadget'/><category term='Gaming as Culture'/><category term='grad school'/><category term='crazy'/><category term='flash games'/><category term='Pirates of the Caribbean'/><category term='Devil May Cry'/><category term='Strong Misanthropic Principle'/><category term='job-hunting'/><category term='4chan'/><category term='Shadow of the Colossus'/><category term='Penny Arcade'/><category term='.kkrieger'/><category term='Ubuntu 9.04'/><category term='layout'/><category term='Comic Sans'/><category term='Sailor Moon'/><category term='Gwyneth Paltrow'/><category term='lesson'/><category term='iPod Touch'/><category term='Iron Man'/><category term='operating system'/><category term='Perfect Cherry Blossom'/><category term='Literary Bushido'/><category term='personal'/><category term='A Modest Video Game Proposal'/><category term='The Accidental Survivors'/><category term='booze'/><category term='Neil Gaiman'/><category term='Spore'/><category term='Robot Dinosaurs That Shoot Beams When They Roar'/><category term='SCP'/><category term='blog'/><category term='television'/><category term='tabletop'/><category term='deconstruction'/><category term='anthropic principle'/><category term='Final Fantasy XII'/><category term='claudia black'/><category term='metablog'/><category term='Pepper Potts'/><category term='RIP'/><category term='procedural generation'/><category term='curious'/><category term='thought experiment'/><category term='Linux'/><category term='genitalia'/><category term='history'/><category term='ImmorTall'/><category term='keira knightley'/><category term='dentist'/><category term='Neon Genesis Evangelion'/><category term='finals'/><category term='story idea'/><category term='writing'/><category term='fiction'/><title type='text'>Prose Samurai</title><subtitle type='html'>Writing, Gaming, and Geekery</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>47</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-5706634181469211683</id><published>2010-06-01T18:40:00.004-05:00</published><updated>2010-06-01T18:57:16.672-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='imps'/><category scheme='http://www.blogger.com/atom/ns#' term='Devil May Cry'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='Shadow of the Colossus'/><category scheme='http://www.blogger.com/atom/ns#' term='CRPG'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy XII'/><category scheme='http://www.blogger.com/atom/ns#' term='Prince of Persia'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>The End of the Line...For RPGs</title><content type='html'>I realized something earlier today.  It was while I was grinding for levels in Final Fantasy XII, a game that I still have not beaten despite having it in my possession for going on two years now.  The realization was simple.&lt;br /&gt;&lt;br /&gt;"I don't have time for this shit."&lt;br /&gt;&lt;br /&gt;"This shit", specifically, refers to the various console RPGs that require  &lt;span style="font-style: italic;"&gt;enormous &lt;/span&gt;investments of time to make any progress in.  I am currently over &lt;span style="font-style: italic;"&gt;fifty hours&lt;/span&gt; into Final Fantasy XII.  I have spent fifty hours of my life that I will never get back on this game.  And what am I getting from it?  Am I getting epic shit that makes all the effort worthwhile?  Are there enormous throwdowns with monstrous beings that warp reality and time and whatever?  &lt;span style="font-style: italic;"&gt;No&lt;/span&gt;.  I'm &lt;span style="font-style: italic;"&gt;grinding levels&lt;/span&gt; in an effort to make it through a fucking &lt;span style="font-style: italic;"&gt;cave&lt;/span&gt; that is mostly populated with &lt;span style="font-style: italic;"&gt;imps&lt;/span&gt;.  IMPS.  And in case you didn't get it that second time, let me re-reiterate:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Imps&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;We are talking minor goddamn demons, here.  At over fifty hours into a game I should be in a position to punch &lt;span style="font-style: italic;"&gt;Beelzebub&lt;/span&gt; in the balls, not have to go toe to toe with a frigging gargoyle with a pitchfork and &lt;span style="font-style: italic;"&gt;lose&lt;/span&gt; half the time.&lt;br /&gt;&lt;br /&gt;Investment in the story can only carry me so far.  Once upon a time I really wanted to know what shit was going down in Final Fantasy XII.  I really did.  I knew the names of the kingdoms, I knew the purposes behind the protagonists' actions, I even could recall the backstory of the major characters.  Now, returning to it months later, I am simply doing things because the mechanism of the game says it should be so.  And doing for the sake of doing is the silliest thing there is.&lt;br /&gt;&lt;br /&gt;So I have come to this conclusion: the games I play and enjoy most are brief and to the point.  The Sands of Time Trilogy, Devil May Cry, Shadow of the Colossus, these are games that were fucking awesome, and all of which I played to completion (except for DMC, where I'm still stuck on the final boss).  And I was able to play them to completion because they maintained my interest enough and were compact enough that I was able and willing to fit them into my daily schedule.&lt;br /&gt;&lt;br /&gt;...I think that's enough of a rant from me, for now.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"I have two children!"&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-5706634181469211683?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/5706634181469211683/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=5706634181469211683&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/5706634181469211683'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/5706634181469211683'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2010/06/end-of-linefor-rpgs.html' title='The End of the Line...For RPGs'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-8645964805050728422</id><published>2010-03-25T22:16:00.011-05:00</published><updated>2010-03-25T23:03:50.532-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Robot Dinosaurs That Shoot Beams When They Roar'/><category scheme='http://www.blogger.com/atom/ns#' term='flash games'/><category scheme='http://www.blogger.com/atom/ns#' term='You Have To Burn The Rope'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='The Company of Myself'/><category scheme='http://www.blogger.com/atom/ns#' term='ImmorTall'/><title type='text'>A Revelation</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_OxE2SVcil5c/S6wwpbv9XdI/AAAAAAAAAMQ/92TwsehXqw4/s1600/DinosaurBeam.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 328px; height: 150px;" src="http://1.bp.blogspot.com/_OxE2SVcil5c/S6wwpbv9XdI/AAAAAAAAAMQ/92TwsehXqw4/s400/DinosaurBeam.png" alt="" id="BLOGGER_PHOTO_ID_5452786737220509138" border="0" /&gt;&lt;/a&gt;I have long been pondering on the existence of Flash games--specifically, what particular niche it is they fill that the glut of modern video gaming technology we are surrounded by is unable to touch.  I was just moments ago struck with a blinding realization while poking around &lt;a href="http://armorgames.com/"&gt;Armor Games&lt;/a&gt;, and I'm still having a little trouble &lt;span style="font-style: italic;"&gt;seeing&lt;/span&gt;, so let's work forward from the start of things.&lt;br /&gt;&lt;br /&gt;First, what manner of interactive entertainment is covered by media outside of Flash?  Take for example, gaming consoles and computer gaming software.  What do they offer us, as individuals in search of the alleviation of boredom?  Most of the time they offer a high-end product, costing anywhere from twenty to sixty dollars depending on the format and the hardware it's supposed to run on.  And for that twenty to sixty dollars you can get damn near any experience you care to find.  Want to play at being a guitarist in a rock band?  Check.  Wanna be a mushroom-addicted plumber rescuing a princess from a lizard man?  We got that.  Want to slay demons as you carve a swath of divine fury through Hell itself?  Sure thing.  Want to save the world from the forces of darkness?  What kinds of dark forces do you want to save it from?  We have options.  Want to commit deicide, over and over again?  &lt;a href="http://www.penny-arcade.com/comic/2010/3/22/"&gt;&lt;span style="font-style: italic;"&gt;Three times yes&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Do you want to play a game of fucking &lt;span style="font-style: italic;"&gt;tennis&lt;/span&gt; while sitting on your couch?  Because we can do that.  You can even play it by barely twitching your wrist, if you want to look like a complete tool.&lt;br /&gt;&lt;br /&gt;So traditional gaming experiences run the gamut from the simple to the complex and have touched on just about every major mythic arc that exists.  Whether it's &lt;span style="font-style: italic;"&gt;Street Fighter&lt;/span&gt; or &lt;span style="font-style: italic;"&gt;Devil May Cry&lt;/span&gt; or &lt;span style="font-style: italic;"&gt;Ghostbusters&lt;/span&gt;, there's something for just about everybody.  So where do Flash games fit in to all this?  Obviously it would be nigh-on impossible for them to try to compete with professional developers directly, jockeying for consumer attention by producing Flash-based rehashes of RPGs and fighting games and so forth.  Major developers pour thousands to millions of dollars into game development and wield cadres of professional, beret-bedecked artists and wild-eyed, unwashed programmers to bring their digital behemoths to life.  Which is why I'll choose &lt;span style="font-style: italic;"&gt;Starcraft&lt;/span&gt; over any goddamn Flash-based tower defense game in the history of forever for the rest of eternity.&lt;br /&gt;&lt;br /&gt;Seriously guys, tower defense was new and interesting two years ago.  We've gone from beating a dead horse to actively slicing it open and sexually assaulting the resultant holes a la the Marquis de Sade.  Let me make this clear: you have become &lt;span style="font-style: italic;"&gt;sadists&lt;/span&gt;.  So &lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;l&lt;/span&gt;&lt;/span&gt;et it go&lt;/span&gt;.  But I digress.&lt;br /&gt;&lt;br /&gt;You'll notice, though, that the lack of professional development on a Flash game is a double-edged sword.  While it is a format that necessarily limits the length and scope of the games designed for it, it also allows unparalleled freedom for its designer--meaning that the weird, the experimental, and the flat-out surreal are able to make it into the final product without worry, because the game is not being developed to the tune of several million dollars in order to appeal to a commercial market that has the power to bankrupt the game's parent company if said game fails to garner attention.&lt;br /&gt;&lt;br /&gt;And that's why you wind up with things like &lt;a href="http://armorgames.com/play/5355/immortall"&gt;ImmorTall&lt;/a&gt;, &lt;a href="http://armorgames.com/play/4918/the-company-of-myself"&gt;The Company of Myself&lt;/a&gt;, &lt;a href="http://armorgames.com/play/3469/robot-dinosaurs-that-shoot-beams-when-they-roar"&gt;Robot Dinosaurs That Shoot Beams When They Roar&lt;/a&gt;, and &lt;a href="http://www.kongregate.com/games/Mazapan/you-have-to-burn-the-rope"&gt;You Have To Burn The Rope&lt;/a&gt; in Flash format--because that's the absolute best use for that particular mode of expression.  They can't compete on a point-by-point basis with the other games that can arrest our attention with flashy graphics and big explosions, so they must transcend them by doing things large production companies are simply unable to pull off without major (unwanted) financial risk.  The quirky, the unusual, and the off-balance are the calling card of great Flash games, and that is how they will survive in a world dominated by texture-mapped polygons and particle effects.&lt;br /&gt;&lt;br /&gt;By being wonderfully, sublimely &lt;span style="font-style: italic;"&gt;odd&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"We're all mad here."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-8645964805050728422?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/8645964805050728422/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=8645964805050728422&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/8645964805050728422'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/8645964805050728422'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2010/03/revelation.html' title='A Revelation'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_OxE2SVcil5c/S6wwpbv9XdI/AAAAAAAAAMQ/92TwsehXqw4/s72-c/DinosaurBeam.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-1470022335993249681</id><published>2010-03-21T21:38:00.005-05:00</published><updated>2010-03-22T18:36:01.458-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fimbulwinter'/><category scheme='http://www.blogger.com/atom/ns#' term='hair'/><category scheme='http://www.blogger.com/atom/ns#' term='squamous'/><category scheme='http://www.blogger.com/atom/ns#' term='metablog'/><title type='text'>Sweet Dreams</title><content type='html'>It occurs to me at this late hour that I really ought to've gotten more product to put in my hair on my way home today.  There was the pressing concern of my bladder to take into account, though that will do little to ameliorate the deleterious effects of a &lt;span style="font-style: italic;"&gt;bad 'do&lt;/span&gt; come tomorrow.&lt;br /&gt;&lt;br /&gt;On an unrelated note, I can only assume that snow on the first official day of spring is no more and no less than a &lt;span style="font-style: italic;"&gt;harbinger of doom&lt;/span&gt;.  My brothers and sisters, we are in the icy grip of Fimbulwinter, and it will only end when Loki sets sail in his ship made of the nails of dead men and the twilight of the gods has come to pass.  At which point we are, of course, duly fucked.  In the light of all that, my hair situation seems considerably less dire.&lt;br /&gt;&lt;br /&gt;To blog about blogging is to metablog.  So if I were to compose a blog about blogging about blogging, would it become even &lt;span style="font-style: italic;"&gt;more&lt;/span&gt; meta?  Would it increase exponentially in power, its hair turning gold and its muscles bulging as it roared its defiance to the dark gods of the Internet?  Or would it push it so far forward that, due to some bizarre Einsteinian quantum nonsense, it would come back around from the other side as simply being another blog post?  Perhaps it would burst free of the shackles of definition entirely, and in its Escheresque self-referentiality achieve sentience?&lt;br /&gt;&lt;br /&gt;What if the box the corporate brass wants you to think outside of is labeled "Sanity"?  How long would it take for terrible, squamous beings from other planes to usurp the company infrastructure and begin reaping a bumper crop of human souls?  Worse yet, how long would it take people to &lt;span style="font-style: italic;"&gt;notice&lt;/span&gt;?&lt;br /&gt;&lt;br /&gt;These are the things I wonder about before I go to sleep.  It makes life dreadfully interesting.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;-Me&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-1470022335993249681?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/1470022335993249681/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=1470022335993249681&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/1470022335993249681'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/1470022335993249681'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2010/03/sweet-dreams.html' title='Sweet Dreams'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-8931147306962945611</id><published>2010-03-17T21:55:00.004-05:00</published><updated>2010-03-18T07:29:06.393-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='computers'/><category scheme='http://www.blogger.com/atom/ns#' term='Rube Goldberg'/><category scheme='http://www.blogger.com/atom/ns#' term='geekery'/><title type='text'>Rube Goldberg Is Green With Envy</title><content type='html'>As I type this blog post, each press of a key sends an electrical signal surging along a cable that is linked to, by one detour or another, the central processing unit of the computer, which in turn communicates with the laptop's BIOS, which has a chat with the operating system, which passes word along to Firefox, who eventually turns to the text field on the page and says for it to display the goddamn characters, you lazy twat, or I'll strip you down to your component bits and scatter them in the raging inferno of the Internet, which will be the closest thing to death you will ever have the displeasure of experiencing.&lt;br /&gt;&lt;br /&gt;The text field says okay, I heard you, jackass, and updates, and that update is caught on the next timed screen refresh an imperceptibly short amount of time later.  An electrical charge is run through a handful of cells of liquid crystal, rendering them into black pixels that create a shape recognizable to the human eye.&lt;br /&gt;&lt;br /&gt;The letter "A" appears on my screen.&lt;br /&gt;&lt;br /&gt;Does that strike anyone else as &lt;span style="font-style: italic;"&gt;completely batshit insane&lt;/span&gt;?&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"Inconceivable!"&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-8931147306962945611?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/8931147306962945611/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=8931147306962945611&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/8931147306962945611'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/8931147306962945611'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2010/03/rube-goldberg-is-green-with-envy.html' title='Rube Goldberg Is Green With Envy'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-2188698214913712013</id><published>2010-03-14T22:51:00.008-05:00</published><updated>2010-03-15T07:19:52.913-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='geekery'/><category scheme='http://www.blogger.com/atom/ns#' term='curious'/><category scheme='http://www.blogger.com/atom/ns#' term='4chan'/><title type='text'>Concerning 4chan</title><content type='html'>I'm sure we all know of 4chan.  It is regularly thought of as the cesspool of the Internet--the lawless West of the Web, manifest as a looming tower of undulating porn with horses in, a place infested with memes and assholes where sanity goes to &lt;i&gt;die&lt;/i&gt;.  In short, not generally a favorite of most people.  If you make yourself known there, you're going to be met with mild disinterest at best; at the worst, you'll get the kind of open hostility that can burn the Teflon off a politician's back and send him crying home to his mistress.  Complete toss-up.  Such are the ways of Anonymous.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Which is why it always surprises me that in 4chan, the land of C-C-C-COMBO BREAKERS, ultimata concerning the prompt exposure of tits, and one of the premiere stomping grounds of some of the world's greatest trolls, every once in a while comes across as so very...&lt;i&gt;humanist&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I present as proof &lt;a href="http://img33.imageshack.us/img33/4042/fundieffffffuuuuu.jpg"&gt;this image&lt;/a&gt;, conveying their reactions to various Christian Fundamentalist assertions.  I don't generally give a fuck about religion, honestly--so long as folk don't go trying to foist their beliefs on others, I'm fine with them.  If a person thinks that the world is only 6,000 years old or that DNA is a confabulation meant to perpetuate the lie of evolution or whatever, but doesn't try to convince me of it and/or call me a blasphemer every few minutes, then I'm okay with that person.  Faith is a personal thing.  I happen to have more faith in people as a whole than I do in anything else, and that's my own deal.  But when your personal beliefs begin impinging upon the rights of other people, &lt;i&gt;that's&lt;/i&gt; when we have a problem.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, this post was mostly meant to be an exercise in...curiosity.  4chan--racist, misogynist, misanthropic, schadenfreudean 4chan--wields surprising principles, considering its bizarre little society.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Food for thought, I suppose.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;----&lt;/div&gt;&lt;div&gt;&lt;i&gt;"FFFFFFFFUUUUUUUUUU-"&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-2188698214913712013?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/2188698214913712013/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=2188698214913712013&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/2188698214913712013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/2188698214913712013'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2010/03/concerning-4chan.html' title='Concerning 4chan'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-3436389515325064636</id><published>2010-03-05T22:49:00.004-06:00</published><updated>2010-03-05T23:36:50.405-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='epic'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='Shinji and Warhammer 40k'/><title type='text'>Pierce The Heavens With Your Prose!</title><content type='html'>I've been exercising my capability to write in the epic mode, recently, with varying amounts of success.  My endeavors in this direction were prompted by the fanfic &lt;a href="http://www.fanfiction.net/s/3886999/1/Shinji_and_Warhammer40k"&gt;Shinji and Warhammer 40k&lt;/a&gt;, which chronicles the events of Neon Genesis Evangelion if Shinji had been...&lt;span style="font-style: italic;"&gt;more confident&lt;/span&gt;, shall we say.  It carries us through Shinji's adolescence all the way through the events of The End of Evangelion, and you realize that it has somehow become something undeniably epic when you realize that our hero is facing down an unstoppable Lovecraftian cybernetic monstrosity formed by twelve similarly unstoppable Lovecraftian cybernetic monstrosities that have &lt;span style="font-style: italic;"&gt;combined&lt;/span&gt;, while piloting a giant cyborg that has had both its arms ripped off, his friends and &lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/EnemyMine"&gt;Enemy Mine&lt;/a&gt; fighting alongside him as companions in battle, and you're wondering precisely how they're going to pull victory out of their ass &lt;span style="font-style: italic;"&gt;this time&lt;/span&gt;.  Also, the only people who have gone batshit insane are the bad guys.  Which is rather a bit different for Evangelion.&lt;br /&gt;&lt;br /&gt;Anyway, the fight scenes in this particular fic...the whole thing, really, when you come right down to it...are &lt;span style="font-style: italic;"&gt;incredibly&lt;/span&gt; well done.  The city that most of the story takes place in actually feels vibrant and functional, and wartime heroics somehow still manage to shine through the unavoidable carnage and debris.  And I was hoping to capture that in the project that I'm currently working on.  I might be succeeding, because the first honest-to-goodness battle scene that I've written in &lt;span style="font-style: italic;"&gt;ages&lt;/span&gt; has already shown up and is currently occupying ten full pages of text.&lt;br /&gt;&lt;br /&gt;I've basically learned that taking a cinematic approach to writing is Not a Bad Thing, regardless of what creative writing teachers will tell you.  It's okay to split a reader's attention among three or four things going on at the same time, so long as those things are clearly delineated to avoid confusion with each other.  A few paragraphs of action here, a few paragraphs of action in another location, let's check in on these characters over here, and so on and so forth.  If pulled off properly, it gives a sort of sweeping effect to the proceedings, granting an impression of the bloody chaos befalling the characters without having to go into massive, explicit detail concerning the larger picture--though that is nice too, every once in a while.&lt;br /&gt;&lt;br /&gt;Also, I've learned that just &lt;span style="font-style: italic;"&gt;letting rip&lt;/span&gt; can be the best thing to do.  I've been so concerned this past year with writing &lt;span style="font-style: italic;"&gt;good &lt;/span&gt;fiction that I've not really had the presence of mind to write &lt;span style="font-style: italic;"&gt;fun&lt;/span&gt; fiction.  And to me, a story being fun is a lot more important than it being Literature.  That was a difficult lesson to learn, and it's even more difficult to put into practice.  But I'm getting there.&lt;br /&gt;&lt;br /&gt;I would much rather entertain people than crank out yet another American Classic that will be ignored by prisoners of academia for the next three hundred years.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"A hero strikes when least expected! The enemy of all that is good, the one who wants to destroy this world that is made of love! And peace! Will never escape from justice! Specially in the moment that he feels safe, he will know! There is nowhere to hide! The name for this! IS DYNAMIC ENTRY!"&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-3436389515325064636?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/3436389515325064636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=3436389515325064636&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/3436389515325064636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/3436389515325064636'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2010/03/pierce-heavens-with-your-prose.html' title='Pierce The Heavens With Your Prose!'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-5522202808543266270</id><published>2010-03-03T20:54:00.005-06:00</published><updated>2010-03-03T22:38:39.943-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='geekery'/><category scheme='http://www.blogger.com/atom/ns#' term='deconstruction'/><category scheme='http://www.blogger.com/atom/ns#' term='Sailor Nothing'/><title type='text'>On Deconstructions</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.pixelscapes.com/sailornothing/sn-final.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 258px; height: 250px;" src="http://www.pixelscapes.com/sailornothing/sn-final.gif" alt="" border="0" /&gt;&lt;/a&gt;It's no secret that I'm a big fan of genre deconstructions, especially if it's a genre that I &lt;span style="font-style: italic;"&gt;like&lt;/span&gt;.  I've read Watchmen multiple times over, and I sat through all twenty-six episodes of Neon Genesis Evangelion &lt;span style="font-style: italic;"&gt;plus&lt;/span&gt; The End of Evangelion.  Just with Evangelion, we're talking about something like thirteen hours of &lt;span style="font-style: italic;"&gt;raw mindfuckery&lt;/span&gt;, which I watched directly after the sublime hotblooded heroism of Tengen Toppa Gurren Lagann. The mood whiplash was something akin to going out for a night with the guys, and when you get home your cheery, adorable wife is wearing a black leather corset and crotchless knickers, wielding a riding crop.  You're not quite sure what's going on, but you have the sneaking feeling that you're going to like what's to follow.&lt;br /&gt;&lt;br /&gt;So anyway, it felt necessary to establish my fondness for them, as I'm about to discuss yet &lt;span style="font-style: italic;"&gt;another&lt;/span&gt; deconstruction, this time of the traditional anime magical girl: &lt;a href="http://www.pixelscapes.com/sailornothing/"&gt;Sailor Nothing&lt;/a&gt;, by Stefan Gagne.&lt;br /&gt;&lt;br /&gt;Completed in 2001, it is the story of Shoutan Himei, a girl who has the secret identity Sailor Salvation, a &lt;span style="font-style: italic;"&gt;bishoujo senshi&lt;/span&gt; in the same vein as Sailor Moon and her cohorts.  Except, unlike Sailor Moon, Himei has been at the game for five years, and is more than a little bit shellshocked by the bleak, unending labor of her given task.  In the first chapter, Salvation flies into a &lt;span style="font-style: italic;"&gt;berserkerganger&lt;/span&gt; rage and tears apart the Monster of the Week with her &lt;span style="font-style: italic;"&gt;bare hands&lt;/span&gt;.  This leads tangentially to her having her title stripped from her by her guide and mentor, Magnificent Kamen.  Except she's stuck with her powers, and she still gets crippling headaches each time a new monster spawns.  If she doesn't answer the call, she'll be responsible for dozens of horrific, bloody deaths.  If she does, she'll be plunging straight back into the nightmare she tried to escape.&lt;br /&gt;&lt;br /&gt;Basically, our heroine starts off suicidal, and it all goes downhill from there.&lt;br /&gt;&lt;br /&gt;It sounds brutally depressing and more than a little angsty--the bit of artwork above does the atmosphere justice, even if it's not technically the best--but (like Evangelion), it's the sort of thing that you have to see through to the end if for no other reason than raw curiosity.&lt;br /&gt;&lt;br /&gt;My initial response to most of the twists and turns the plot took was...not overwhelming.  I realized along the way that, if you view/read enough deconstructions, and if you are familiar with the genre, you're pretty much going to see all the author's tricks well in advance.  Just imagine, "What could make this psychologically-scarring and full of squick?"  And that held true for me up until the last chapter, which was pretty much chock full of "holy &lt;span style="font-style: italic;"&gt;shit&lt;/span&gt;" moments.  The best, it seems, was saved for those last thirty-some pages.  Pages that are proof that, through all experience, even a jaded consumer of culture such as I can be surprised.&lt;br /&gt;&lt;br /&gt;Anyway, if you're looking for a good read and are particularly stout of psyche, I'd recommend giving Sailor Nothing a chance.  Though I would suggest copying it off of the website and into a plain text document or something similar--teeny white type on a black background spread across the full width of your web browser can be &lt;span style="font-style: italic;"&gt;murder&lt;/span&gt; on your eyes.&lt;br /&gt;&lt;br /&gt;...Perhaps that was the &lt;span style="font-style: italic;"&gt;point&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;"My name is Shoutan Himei.  I'm sixteen years old, and I'm very tired."&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-5522202808543266270?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/5522202808543266270/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=5522202808543266270&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/5522202808543266270'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/5522202808543266270'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2010/03/on-deconstructions.html' title='On Deconstructions'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-6169824312404225066</id><published>2010-02-28T21:57:00.004-06:00</published><updated>2010-02-28T22:21:26.325-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='geekery'/><category scheme='http://www.blogger.com/atom/ns#' term='Neon Genesis Evangelion'/><category scheme='http://www.blogger.com/atom/ns#' term='The Secret Adventures of Jules Verne'/><title type='text'>Concerning Television Programmes</title><content type='html'>So here I am, back again after yet another unpalatable interval.  Felt the urge to call up the old blog and have a go at it, though I'm not sure what about just at the moment.  Guess things will come to me as they will.&lt;br /&gt;&lt;br /&gt;I've decided that I really must &lt;span style="font-style: italic;"&gt;own&lt;/span&gt; Neon Genesis Evangelion.  I'm not content having simply viewed it through once.  I feel as though I need to go through it again, seeing if I can spot hints of the what-the-fuck to come in earlier episodes.  And perhaps make a bit more sense out of the what-the-fuck that I know of already.  Because it really isn't enough to only hear &lt;span style="font-style: italic;"&gt;once&lt;/span&gt; about a guy who's pressed into service piloting a Lovecraftian abomination clad in the most advanced armor that the planet can offer by his emotionally-distant father and is then joined in battle by one young woman who is a single iteration in a long line of clones and another young woman who has &lt;span style="font-style: italic;"&gt;serious mommy issues&lt;/span&gt; and attaches all her self-worth to her skill piloting a horrific alien cyborg engine of destruction, and how they all three spiral into self-destruction and the annihilation of life on Earth &lt;span style="font-style: italic;"&gt;as we know it&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;That about sums up the show, even though I neglected to touch on the emotionally-crippled adult cast and the mind-raping creatures spawned from a cosmic horror hell-bent on scourging the Earth of all beings to make way for its own brand of existence.  It's all good times.  Really.&lt;br /&gt;&lt;br /&gt;On a &lt;span style="font-style: italic;"&gt;much lighter note&lt;/span&gt;, I've been watching The Secret Adventures of Jules Verne, a show that apparently did so poorly that it is only available for further viewing by way of illicit piratical dealings on the Interblag.  Which is a terrible shame, because it features steampunk cyborgs, airships, and vampires with jetpacks.&lt;br /&gt;&lt;br /&gt;Did you get that last part?  &lt;span style="font-style: italic;"&gt;Vampires with jetpacks&lt;/span&gt;.  If that doesn't sell you on a story, then you have no adventure in your soul whatsoever.  You just sort of need to ignore the fact that the titular character is a whingeing, gullible idealist and pay attention to the Foggs, Phileas and Rebecca, who kick so much ass and take so many names that they &lt;span style="font-style: italic;"&gt;run out of paper&lt;/span&gt; in the process.&lt;br /&gt;&lt;br /&gt;Now you'll have to excuse me, as I must investigate the strange keening, ululating noise outside my house.  If I don't return, call Miskatonic University.  They'll know what to do.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"Screw the rules, I have money!"&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-6169824312404225066?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/6169824312404225066/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=6169824312404225066&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/6169824312404225066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/6169824312404225066'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2010/02/concerning-television-programmes.html' title='Concerning Television Programmes'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-8406272509472137918</id><published>2010-01-08T19:33:00.002-06:00</published><updated>2010-01-09T13:16:29.686-06:00</updated><title type='text'>Holy Shit, A New Year!</title><content type='html'>What do you know.&lt;br /&gt;&lt;br /&gt;Now that I've owned up to precisely how long it's been since I've written anything of value (hell, anything &lt;span style="font-style: italic;"&gt;period&lt;/span&gt;) here, I guess I can move along to other things.  Thing is, I'm not entirely sure what to move on to.  I suppose that's what comes of having a newspost to occupy with your thoughts three times a week.  There become scant few thoughts to occupy other places (like, say, a blog).  Or even, dare I say it, my head.&lt;br /&gt;&lt;br /&gt;This is probably for the best, as ideas that hang around in my head for too long have a tendency to become deranged and manic.  I'd post some of the things I've written in the weird fiction/horror vein, but I'd rather like for the public at large to continue thinking of me as a rational, healthy-minded person, so I shan't.  Let it simply be said that a few of them are...&lt;span style="font-style: italic;"&gt;disturbing&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;I should probably have some set of goals or another for the year ahead, but I've always been full aware that I'd never be able to maintain Resolutions, so why even bother making them?  I have a difficult enough time getting from day to day without having to worry about little things like "saving money" or "managing my time wisely" or "not killing people".&lt;br /&gt;&lt;br /&gt;I'm a little stunned that Fancy That is still going strong after almost a year.  We've certainly had our hiccups and missed updates and the like, but the fact that we're still here and doing it after all this time speaks volumes.  It's perhaps the longest that I've maintained a project (aside from the novel that took me three years of my high school career to write and in the end turned out to be generic and foul), which is something I feel proud of.  Our eightieth actual strip just went up, which is a milestone in and of itself.&lt;br /&gt;&lt;br /&gt;Ubuntu has continued to serve me well as my operating system of choice.  It is sleek, efficient, easy on my aging laptop's faculties, and doesn't tie me down to either of the major OS magnates out there.  The only reasons I've had to boot into Windows since I did a permanent install of Ubuntu on my hard drive is to sync my iPod with my music library and to scan the comic (because Lexmark is staffed by bitches who refuse to play nice with Linux).  Other than that, I work exclusively in Ubuntu.&lt;br /&gt;&lt;br /&gt;If you want to see a website whose design coding was done by yours truly, you can skip on over to http://www.oktagagency.com and have a gander.  They've fiddled with my code, so it's actually less pretty than it originally was, but the basic structure is still intact.  So far as I'm concerned, they paid me $300 to do the code, so they can do whatever they like with it.  It simply &lt;span style="font-style: italic;"&gt;isn't my problem anymore&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;And so...on with the new year!&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"You know why I joined this cult?  All the &lt;span style="font-weight: bold;"&gt;unprotected sects&lt;/span&gt;.  Heyooo!"&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-8406272509472137918?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/8406272509472137918/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=8406272509472137918&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/8406272509472137918'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/8406272509472137918'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2010/01/holy-shit-new-year.html' title='Holy Shit, A New Year!'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-2916143368210193008</id><published>2009-05-14T00:17:00.005-05:00</published><updated>2009-05-14T16:24:39.728-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ubuntu 9.04'/><category scheme='http://www.blogger.com/atom/ns#' term='geekery'/><category scheme='http://www.blogger.com/atom/ns#' term='Linux'/><category scheme='http://www.blogger.com/atom/ns#' term='Windows'/><category scheme='http://www.blogger.com/atom/ns#' term='operating system'/><category scheme='http://www.blogger.com/atom/ns#' term='Live CD'/><title type='text'>Ubuntu - Preliminary Thoughts</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_OxE2SVcil5c/SgutidLLY5I/AAAAAAAAALI/96j3QEjzoVg/s1600-h/Ubuntu.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_OxE2SVcil5c/SgutidLLY5I/AAAAAAAAALI/96j3QEjzoVg/s200/Ubuntu.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5335548991009153938" /&gt;&lt;/a&gt;So I've just finished tinkering around with the most recent incarnation of &lt;a href="http://www.ubuntu.com/"&gt;Ubuntu&lt;/a&gt; Linux (version 9.04, or "Jaunty Jackalope" as it was referred to in development), and being both a relative newcomer to &lt;a href="http://en.wikipedia.org/wiki/Linux"&gt;Linux&lt;/a&gt;* and a &lt;span class="Apple-style-span" style="font-style: italic;"&gt;complete &lt;/span&gt;newcomer to Ubuntu specifically, I've got a few things that I'd like to get down before they leave my head.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;First off, the &lt;a href="http://en.wikipedia.org/wiki/LiveCD"&gt;Live CD&lt;/a&gt; that I ran the operating system from was relatively easy to assemble from scratch, and I appreciated that.  All I had to do was download the ISO disk image, burn the image to a CD, and that was that.  Then I shut the computer down, started it back up, and told it to boot from the CD in its drive.  All very simple, if a bit nerve-wracking for someone who doesn't do this sort of thing very often (like me).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I tend to avoid screwing with operating systems in general.  I think of tinkering with OSes as the digital equivalent of attempting neurosurgery with a rusty screwdriver and a copy of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;The Human Brain for Dummies&lt;/span&gt;.  I just don't think of myself as someone capable of wielding that sort of expertise.  But here I am trying anyway, because I've gotten so bloody sick of Windows.  The boot from CD was very smooth, in any case.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now, the actual desktop environment of Ubuntu, once it started up?  &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Lovely&lt;/span&gt;.  As compared to the way my cluttered Windows desktop looks (which is, admittedly, partly my fault), the wide open, empty spaces of Ubuntu's working environment are incredibly Zen.  Just take a look at the screenshot (borrowed from the ever-helpful Wikipedia) above.  As in the various incarnations of the Macintosh operating system, application shortcuts are not automatically relegated to the desktop.  Applications are instead clustered rather appropriately in the "Applications" menu at the top of the screen, and are further divided into submenus such as "Internet", "Office", and "Games".  I don't know how well the menu would hold up after I added the approximately eight million other programs that I would invariably download, but it shows promise.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The "Places" menu contains shortcuts to various sections of the hard drive--"Documents", "Music", and so on--making it fairly self-explanatory.  The "System" menu is rather a lot like the Windows Control Panel--again, pretty obvious.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now for something that may not be immediately evident from the screenshot above: Ubuntu 9.04 moves &lt;span class="Apple-style-span" style="font-style: italic;"&gt;fast&lt;/span&gt;.  It may just be that I'm used to the plod of my five-year-old Windows XP installation, but &lt;span class="Apple-style-span" style="font-style: italic;"&gt;shit&lt;/span&gt;.  &lt;a href="http://www.mozilla.com/en-US/firefox/firefox.html"&gt;Firefox&lt;/a&gt; started up considerably faster than I've ever seen it manage on Windows, and that was just the first session with it.  Subsequent reopenings of the application came up in a flash.  The image and PDF viewers also opened up very quickly, and the whole experience just felt smooth.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ubuntu didn't seem to have any complaints about my hardware, either.  Sound and display both worked, and it even responded to the volume controls built into my laptop.  All I had to do to connect to my apartment's wireless network was choose said network in a drop-down menu and enter the key--Ubuntu had already recognized my wireless card and put it to work.  And on top of all this, I'm pretty sure it causes less heat buildup in my laptop than XP does.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now for the things that I'm &lt;span class="Apple-style-span" style="font-style: italic;"&gt;less&lt;/span&gt; than satisfied with.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;First off, I tried to play some .mp3s and .&lt;a href="http://en.wikipedia.org/wiki/Flv"&gt;flv&lt;/a&gt;s, among others, and found that I couldn't.  Out of the box, Ubuntu's media player doesn't support those formats.  I understood when it refused to let me play a .wmv--that's proprietary Windows shit right there--but it seemed especially odd that it would deny me the pleasure of listening to an .mp3, considering both .mp3's incredible popularity &lt;span class="Apple-style-span" style="font-style: italic;"&gt;and&lt;/span&gt; the fact that the .mp3 format is &lt;span class="Apple-style-span" style="font-style: italic;"&gt;not&lt;/span&gt; proprietary.  The program helpfully offered to search for codec packages that contained the above formats, but since I was running the whole shebang from a CD I couldn't very well install plugins.  So I had to pass.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;On a related note, Ubuntu can't run iTunes--not even in &lt;del&gt;an emulator like&lt;/del&gt;** &lt;a href="http://www.winehq.org/"&gt;WINE&lt;/a&gt;--and there is no suitable substitute for it at this time.  There are some applications that work similarly, and some that can even &lt;a href="http://en.wikipedia.org/wiki/Comparison_of_iPod_Managers#Linux"&gt;manage my iPod&lt;/a&gt;, but none do everything that iTunes ever-so-tidily does.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;One of the big hangups I had was that, while Ubuntu immediately recognized my HP Laserjet 1012 printer and allowed me to print to it, the margins came out consistently wrong.  It seemed to assume that the actual physical pages in the printer were of a longer format than the 8.5 x 11 size that I had specified, and so the margins were all off.  After a bit of investigation, I couldn't find a way to fix it, so I moved along.  It was a sticking point, for sure.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, those are my thoughts on Ubuntu, having tinkered with it for a few hours.  Overall, I had a good experience with it, I think.  The big selling point for me was the elegance of the interface and the overall &lt;span class="Apple-style-span" style="font-style: italic;"&gt;speed&lt;/span&gt; of it.  Wikipedia warns that running Ubuntu from a Live CD can cause &lt;a href="http://en.wikipedia.org/wiki/Ubuntu#Installation"&gt;performance loss&lt;/a&gt; because the computer has to load applications from the disc, but if there was any performance loss, I certainly didn't notice it.  I can only imagine how it would run &lt;span class="Apple-style-span" style="font-style: italic; "&gt;without&lt;/span&gt; the CD.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'll probably be working in Ubuntu on and off over the next few days, just to get more of a feel for it.  It's a honeymoon period right now, for sure.  If all goes well, I may deign to clear out enough of my laptop's hard drive that I can do a &lt;span class="Apple-style-span" style="font-style: italic;"&gt;real&lt;/span&gt; installation, and dual-boot my PC like a true geek.&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;----&lt;/div&gt;&lt;div&gt;* I've never used any of the graphical, Windows-style incarnations of Linux, only the bare-bones networked command line version furnished by my computer science classes at university.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;** Silly me.  I did some research, and turns out that Wine Is Not an Emulator.  It's a &lt;a href="http://www.winehq.org/about/"&gt;translation layer&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-2916143368210193008?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/2916143368210193008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=2916143368210193008&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/2916143368210193008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/2916143368210193008'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2009/05/ubuntu-preliminary-thoughts.html' title='Ubuntu - Preliminary Thoughts'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_OxE2SVcil5c/SgutidLLY5I/AAAAAAAAALI/96j3QEjzoVg/s72-c/Ubuntu.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-4001427362901213416</id><published>2009-04-28T23:41:00.005-05:00</published><updated>2009-04-28T23:57:34.949-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Geocities'/><category scheme='http://www.blogger.com/atom/ns#' term='geekery'/><category scheme='http://www.blogger.com/atom/ns#' term='lessons'/><category scheme='http://www.blogger.com/atom/ns#' term='RIP'/><category scheme='http://www.blogger.com/atom/ns#' term='history'/><category scheme='http://www.blogger.com/atom/ns#' term='Comic Sans'/><title type='text'>Requiescat in Pace, Geocities</title><content type='html'>You have probably heard that Yahoo! is &lt;a href="http://news.zdnet.co.uk/internet/0,1000000097,39644423,00.htm"&gt;shutting Geocities down&lt;/a&gt;.  Unlike most people, I don't have especially strong feelings about Geocities.  I know that my personal experiences with sites hosted there haven't been the best in the world. They have been glittery, certainly, and generally pink, but they've not been terribly good. But I don't loathe Geocities with a great and terrible passion, as some seem to. Geocities taught all of us a very important lesson: no matter if the information on a page is the truest and most dependable in the world, nobody will take it seriously if the layout looks like sparkly, puff-painted ass.&lt;br /&gt;&lt;br /&gt;They also taught us that hit counters are kind of tacky, regardless of the content preceding them.&lt;br /&gt;&lt;br /&gt;One valiant fellow, though, is endeavoring to &lt;a href="http://ascii.textfiles.com/archives/1961"&gt;archive Geocities&lt;/a&gt;, which seems to me to be a Quixotic effort both in scope and purpose.  He is storing it away for posterity, which I suppose is as fine a thing as anyone can do, nowadays.  Though I can't imagine the sort of historian who, two hundred or three hundred years from now, will be willing to unplug themselves from the full sensory cavalcade of their immersive Hypernet (wherein textual data synaesthetically tastes like bacon), fire up a Windows emulator, and say, "I'm going to dig through thousands upon thousands of these ancient Geocities pages in order to piece together a view of the late twentieth and early twenty-first centuries."&lt;br /&gt;&lt;br /&gt;I further am &lt;i&gt;unwilling&lt;/i&gt; to imagine what sort of historic viewpoint such a trawl through those archives would present.  At best, we'd look to be a culture forever obsessed with meaningless ephemera and punching monkeys to win twenty dollars.  At worst, we'd look to be a culture forever obsessed with &lt;i&gt;Comic Sans&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;Anyway, for his efforts to archive the sociological leavings of the past decade and a half, I have to salute Jason Scott.  Geocities was a vital step, in its own way.  Without it, we probably wouldn't have marvels like Facebook and Blogger kicking around.&lt;br /&gt;&lt;br /&gt;That would make for one lonely Internet.  RIP, &lt;a href="http://geocities.yahoo.com/"&gt;Geocities&lt;/a&gt;.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;----&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;"Does nineteen work for you?"&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-4001427362901213416?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/4001427362901213416/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=4001427362901213416&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/4001427362901213416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/4001427362901213416'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2009/04/requiescat-in-pace-geocities.html' title='Requiescat in Pace, Geocities'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-3228051166881076149</id><published>2009-04-22T23:10:00.017-05:00</published><updated>2009-04-22T23:58:58.792-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dwarf Fortress'/><category scheme='http://www.blogger.com/atom/ns#' term='geekery'/><category scheme='http://www.blogger.com/atom/ns#' term='procedural generation'/><category scheme='http://www.blogger.com/atom/ns#' term='Java4k'/><category scheme='http://www.blogger.com/atom/ns#' term='Spore'/><category scheme='http://www.blogger.com/atom/ns#' term='.kkrieger'/><title type='text'>Nothing Up My Sleeve...</title><content type='html'>As I'm sure is the case with a lot of you, the idea of &lt;a href="http://en.wikipedia.org/wiki/Procedural_generation"&gt;procedural generation&lt;/a&gt; of content has also fascinated me ever since the release of&lt;a href="http://en.wikipedia.org/wiki/Spore_(2008_video_game)"&gt; &lt;/a&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Spore_(2008_video_game)"&gt;Spore&lt;/a&gt;&lt;/span&gt; last year, which allowed players to design truly bizarre creatures and then puzzled out precisely how they moved just on the basis of the creature's form (among other things).  While I have yet to actually play &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Spore &lt;/span&gt;(as I have a relatively low-end computer), I am still duly impressed by reports of how it manages this sort of thing.&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For those of you who have never heard of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Spore&lt;/span&gt; and consider the Wikipedia article I linked to about procedural generation a tl;dr situation, let me see if I can sum it up for you: procedural generation is the creation, by way of an algorithm in a computer program (in this case, a game), &lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;span class="Apple-style-span" style="font-style: normal; "&gt;of content &lt;span class="Apple-style-span" style="font-style: italic;"&gt;that did not exist at the moment the program was run&lt;/span&gt;.  In the &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Spore&lt;/span&gt; example, the procedurally-generated content is your creature's walking animation.  There's no way that the programmers could account for all possible permutations of the various bits and pieces of the game's creatures, so they wrote a chunk of code that allows the game to create the animation on the fly.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The most impressive example of procedurally-generated content I have found thus far is a game called &lt;a href="http://www.theprodukkt.com/kkrieger"&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;.kkrieger&lt;/span&gt;&lt;/a&gt;.  Here is the gameplay screenshot that is featured in its Wikipedia article.  Click on it for a larger size.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/en/5/54/Kkrieger_screenshot_01.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/_OxE2SVcil5c/Se_zfN6cbJI/AAAAAAAAAJU/qTOYMzse0gQ/s320/Kkrieger_screenshot_01.jpg" style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5327744601838873746" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;A traditionally-created game--one that has independent files for models, textures, and animations that are referenced by a core program--that looks like this one would probably occupy a few hundred megabytes of disk space &lt;span class="Apple-style-span" style="font-style: italic;"&gt;at least&lt;/span&gt;.  Plenty of games out there run into multi-gigabyte territory (&lt;span class="Apple-style-span" style="font-style: italic;"&gt;Halo&lt;/span&gt; and &lt;span class="Apple-style-span" style="font-style: italic;"&gt;World of Warcraft&lt;/span&gt; are just a couple that spring to mind--my gaming is a bit dated, admittedly).  But &lt;span class="Apple-style-span" style="font-style: italic;"&gt;.kkrieger&lt;/span&gt; occupies only &lt;span class="Apple-style-span" style="font-style: italic;"&gt;96k&lt;/span&gt;.  That's &lt;span class="Apple-style-span" style="font-style: italic;"&gt;it&lt;/span&gt;.  I've seen Word files that are bigger!  All those pretty things in that screenshot?  The models, textures, animations, and even &lt;span class="Apple-style-span" style="font-style: italic;"&gt;music&lt;/span&gt; are all generated during the game's hella long loading time.  None of it is hard-coded or included in separate files.  It builds itself from the ground up every time it's run.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Given, it takes a PC with some pretty hefty processing power to play the thing, but the fact that it works at all is &lt;span class="Apple-style-span" style="font-style: italic;"&gt;fascinating&lt;/span&gt; to me.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Other examples of games that use procedural generation can be found in the Wikipedia article about it.  Right off the top of my head, I know that &lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;a href="http://www.bay12games.com/dwarves/"&gt;Dwarf Fortress&lt;/a&gt;&lt;/span&gt; uses it to create entire worlds, including their histories and legends (pretty spiffy), and a lot of the games over at &lt;a href="http://www.java4k.com/index.php?action=home"&gt;Java4k&lt;/a&gt; use it to keep their file sizes down at the 4k maximum size for the competition.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I'll warn you, though, those games at Java4k can be damned addictive.  Enter at your own risk.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Anyway, this was just something that I thought was awesome and consequently wanted to share.  You may all go about your lives now.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;----&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;"The Tao did not wish for him to pass."&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-3228051166881076149?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/3228051166881076149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=3228051166881076149&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/3228051166881076149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/3228051166881076149'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2009/04/nothing-up-my-sleeve.html' title='Nothing Up My Sleeve...'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_OxE2SVcil5c/Se_zfN6cbJI/AAAAAAAAAJU/qTOYMzse0gQ/s72-c/Kkrieger_screenshot_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-2087556676545679998</id><published>2009-04-13T22:58:00.006-05:00</published><updated>2009-04-13T23:38:34.421-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='character'/><category scheme='http://www.blogger.com/atom/ns#' term='grad school'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>Running the Gauntlet</title><content type='html'>As much as I've bitched and bellyached about grad school, I think it has done me some good.  I've gotten some of the best literary exercise I could possibly imagine during the past two semesters, and I think it was exercise I sorely needed.  As much as I really, really hated writing sci-fi and fantasy when every other person in the bloody world seemed to be writing realism, I think it was the best thing that could have happened.  It forced me to pay as much attention to the human aspects of the story as I do to the fantastical parts.&lt;br /&gt;&lt;br /&gt;I think I'd really, truly managed that in only one story up until I started grad school.  And that story is still my absolute favorite of everything I've ever written.  It was one of those that was like silk off a spool, right from the very beginning.  At least, it feels like that, looking back on it.  And I knew I had something special by the time I was even partway done.  I just didn't realize why until much, much later.  It was because, deep down at the heart of it, past the wizards and the royalty and the fantasy bric-a-brac, the two main characters were absolutely human, and they acted it.  And their personal realness extended out to the rest of the story, despite its fairy-tale-ish trappings, to make the world they occupied real.&lt;br /&gt;&lt;br /&gt;So I guess I understand what was going through Christian Bale's mind when he initially &lt;a href="http://theplaylist.blogspot.com/2009/02/mcg-says-christian-bale-originally.html"&gt;turned down the role of John Connor&lt;/a&gt; in the new &lt;span style="font-style: italic;"&gt;Terminator&lt;/span&gt;.  True, special effects are awesome.  And that's what a lot of the trappings of fantasy and science fiction are: special effects.  That is in no way meant to belittle them, either.  I love the conventions of fantasy and sci-fi.  They're great fun.  And you &lt;span style="font-style: italic;"&gt;can &lt;/span&gt;build a fun story based on special effects alone.  It's absolutely possible.  You get the literary equivalent of a popcorn flick, which runs on sheer enthusiasm in order to get its paper-thin protagonists from one plot point to the next.  The problem is that, unless it is &lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/RefugeInAudacity"&gt;particularly uninhibited in its exuberance&lt;/a&gt;, few people are going to remember that sort of thing two days after they've read it.  Just like with a movie that's all CGI flash and zero storytelling substance.&lt;br /&gt;&lt;br /&gt;So if you really want to fill out a story, to give it genuine weight, to make it &lt;span style="font-style: italic;"&gt;memorable&lt;/span&gt;, then your characters have to be people.  In all their beautifully ugly glory.  And that's really all there is to it.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;We were going to use the time machine to prevent the robot apocalypse, but the guy who built it was an electrical engineer.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-2087556676545679998?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/2087556676545679998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=2087556676545679998&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/2087556676545679998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/2087556676545679998'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2009/04/running-gauntlet.html' title='Running the Gauntlet'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-7725370071762258292</id><published>2009-04-03T21:54:00.005-05:00</published><updated>2009-04-03T22:21:27.829-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Serenity'/><category scheme='http://www.blogger.com/atom/ns#' term='tabletop'/><category scheme='http://www.blogger.com/atom/ns#' term='Penny Arcade'/><category scheme='http://www.blogger.com/atom/ns#' term='Fancy That'/><category scheme='http://www.blogger.com/atom/ns#' term='CthulhuTech'/><category scheme='http://www.blogger.com/atom/ns#' term='geekery'/><category scheme='http://www.blogger.com/atom/ns#' term='Sailor Moon'/><category scheme='http://www.blogger.com/atom/ns#' term='Exalted 2e'/><title type='text'>Well, Here I Am</title><content type='html'>I return!  It's six months later, and not much has really changed.  Time marches on, as does entropy.  We're that much closer to the eventual heat death of the universe, and I still haven't gotten my fucking copy of &lt;a href="http://en.wikipedia.org/wiki/CthulhuTech"&gt;CthulhuTech&lt;/a&gt;.  But such is life, and so it goes.&lt;br /&gt;&lt;br /&gt;I &lt;span style="font-style: italic;"&gt;have&lt;/span&gt; gotten a copy of the Sailor Moon RPG put out by &lt;a href="http://en.wikipedia.org/wiki/Guardians_of_Order"&gt;Guardians of Order&lt;/a&gt; in 1998.  For, like seven dollars.  Why yes, I &lt;span style="font-style: italic;"&gt;am&lt;/span&gt; a huge nerd.  Was there ever any question?  I was actually surprised at how well-assembled it was.  I got it for a chuckle, but now I'm seriously considering running a game with it.&lt;br /&gt;&lt;br /&gt;That, though, will have to come after the &lt;a href="http://en.wikipedia.org/wiki/Serenity_%28role-playing_game%29"&gt;Serenity&lt;/a&gt; one-shot I'm going to run in the next couple of weeks, and the &lt;a href="http://en.wikipedia.org/wiki/Exalted"&gt;Exalted 2e&lt;/a&gt; one-shot I fully intend to run sometime after that.  It's been way too long since I've had an Exalted fix--since I've had a tabletop roleplaying fix of &lt;span style="font-style: italic;"&gt;any&lt;/span&gt; sort, really.  But that'll be rectified soon.&lt;br /&gt;&lt;br /&gt;During my absence I've done a ridiculous amount of writing (some of it good, some of it bad, some of it poetry).  My most recent endeavor has been in league with a friend of mine, and it is a webcomic called &lt;a href="http://fancythat.comicgenesis.com/"&gt;Fancy That&lt;/a&gt;.  There's a big friendly banner for it in this blog's sidebar now, if you'd like to take a look.  It updates Monday/Wednesday/Friday, like &lt;a href="http://www.penny-arcade.com/"&gt;Penny Arcade&lt;/a&gt;, which I love so very much.  Unlike PA, though, Fancy That suffers from, to borrow a phrase coined by Jerry Holkins, &lt;span style="font-style: italic;"&gt;dreaded continuity&lt;/span&gt;.  I hope you'll enjoy it anyway.&lt;br /&gt;&lt;br /&gt;I'm going to try to keep this blog updated on a fairly regular basis.  There are no guarantees, though the possibility of there being a post any given day will probably go up sometime in May.  Just because.  I'm also going to try to keep this blog closer to its stated topics.  I was rather lax about that in the past, but &lt;span style="font-style: italic;"&gt;no longer&lt;/span&gt;.  If it's not about writing, gaming, &lt;span style="font-style: italic;"&gt;or&lt;/span&gt; geekery, it will not appear in these hallowed pages.&lt;br /&gt;&lt;br /&gt;I'm sure you'll sleep better at night knowing that.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;I'm going to run away to the lesbian circus!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-7725370071762258292?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/7725370071762258292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=7725370071762258292&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/7725370071762258292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/7725370071762258292'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2009/04/well-here-i-am.html' title='Well, Here I Am'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-9148487380664760532</id><published>2008-10-04T12:55:00.004-05:00</published><updated>2008-10-04T13:34:27.270-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><category scheme='http://www.blogger.com/atom/ns#' term='homosexuality'/><category scheme='http://www.blogger.com/atom/ns#' term='fiction'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='Batman'/><title type='text'>Homosexuality != Edgy</title><content type='html'>All right, folks, I'm gonna lay it out right here and now.  If you write a story whose entire existence revolves around the fact that a character is gay in a transparent attempt to be oh-so-avant-garde, &lt;span style="font-style: italic;"&gt;you have written a bad story&lt;/span&gt;.  I think we passed the point a long time ago where guys having sex with guys and women having sex with women were enough to make any given narrative "edgy".&lt;br /&gt;&lt;br /&gt;Do we have an understanding, Internet?  &lt;span style="font-style: italic;"&gt;There is no edge&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Writing about characters who happen, by some stroke of coincidence, to prefer sexual relations with their own gender has as little bleeding-edge art quality to it as writing about characters who have bottle-blonde hair or work on farms for a living.  It's &lt;span style="font-style: italic;"&gt;just&lt;/span&gt; an &lt;span style="font-style: italic;"&gt;aspect&lt;/span&gt; of &lt;span style="font-style: italic;"&gt;character&lt;/span&gt;.  If you're straight, does it dominate your entire bloody existence?  &lt;span style="font-style: italic;"&gt;No&lt;/span&gt;.  It's just something you happen to be, just like you also happen to be an insurance salesman or an astronaut or The Goddamn Batman.&lt;br /&gt;&lt;br /&gt;Batman &lt;span style="font-style: italic;"&gt;never&lt;/span&gt; gets laid.  Does anybody give a shit?  No, because he's too busy going out and being awesome!  His sexual preference is almost entirely incidental*.  Can you imagine Batman manufactured as a character solely for the purpose of being an exemplar of &lt;span style="font-style: italic;"&gt;straightness&lt;/span&gt;?  How fucking boring would that be?&lt;br /&gt;&lt;br /&gt;So here's the thing.  It's all well and good to write gay characters.  I do on a regular basis.  But you can't let what gender they get hard/soggy for be the only thing that defines them.  Gay folk are people, not sexual preference incarnate.  It irks me especially when a writer does something like, say, write a story in which a homosexual man is married to a woman for &lt;span style="font-style: italic;"&gt;no good reason&lt;/span&gt;.  Ostensibly to hide his sexual preference, but from &lt;span style="font-style: italic;"&gt;who&lt;/span&gt;?  The only people who give a shit anymore need a good hard smack upside the head anyway.  Everyone else on the planet just goes with it.  Unless you are extremely personally religious there is no need to deny yourself like that in this day and age.  And at that point &lt;span style="font-style: italic;"&gt;you&lt;/span&gt; are the one who needs a smack upside the head.&lt;br /&gt;&lt;br /&gt;Just thinking about that story makes me want to punch someone in the throat.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;You guys don't know what it's like to be straight.  It's horrible.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;* Which is not to say he shouldn't go ahead and get it on with &lt;a href="http://en.wikipedia.org/wiki/Talia_al%27Ghul"&gt;Talia al Ghul&lt;/a&gt;.  Because &lt;span style="font-style: italic;"&gt;rrowr&lt;/span&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-9148487380664760532?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/9148487380664760532/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=9148487380664760532&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/9148487380664760532'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/9148487380664760532'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/10/homosexuality-edgy.html' title='Homosexuality != Edgy'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-4459942942603915309</id><published>2008-09-26T10:37:00.005-05:00</published><updated>2008-09-26T11:11:37.090-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='geekery'/><category scheme='http://www.blogger.com/atom/ns#' term='stargate'/><category scheme='http://www.blogger.com/atom/ns#' term='dentist'/><category scheme='http://www.blogger.com/atom/ns#' term='television'/><category scheme='http://www.blogger.com/atom/ns#' term='claudia black'/><title type='text'>Stargates and Dentistry</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_OxE2SVcil5c/SN0EH_TwFwI/AAAAAAAAAGo/r_leonbYn5s/s1600-h/Claudia.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://3.bp.blogspot.com/_OxE2SVcil5c/SN0EH_TwFwI/AAAAAAAAAGo/r_leonbYn5s/s200/Claudia.jpg" alt="" id="BLOGGER_PHOTO_ID_5250357275883738882" border="0" /&gt;&lt;/a&gt;I went to the dentist yesterday.  The hygienist who cleaned my teeth was incredibly cute, and had &lt;span style="font-style: italic;"&gt;really&lt;/span&gt; pretty eyes.  She also didn't harangue me about the caretaking of my teeth, as the other hygienist I've seen used to.  All in all, it took a lot of the terror out of going to the dentist.  Just thought I'd make a note of that.  Considering my rampant flirting and all.&lt;br /&gt;&lt;br /&gt;I'm finding myself becoming ever more fond of &lt;span style="font-style: italic;"&gt;Stargate: SG1&lt;/span&gt; and its &lt;span style="font-style: italic;"&gt;Atlantis&lt;/span&gt; spinoff.  First off, there's Claudia Black, pictured here.  I think she's gorgeous.  Secondly, both series have a sense of humor, which I find as something that is sorely lacking in most science fiction shows.  The genre has a tendency to take itself so goddamn seriously.  Thirdly, the shows seem to be a refuge of sorts for good actors fleeing from their own canceled series.  Claudia Black, for instance, played Aeryn Sun on &lt;span style="font-style: italic;"&gt;Farscape&lt;/span&gt; for some time, a show that I enjoyed the few times I watched it.  Recently I caught an episode featuring Morena Baccarin of &lt;span style="font-style: italic;"&gt;Firefly&lt;/span&gt; fame, and Jewel Staite (also from &lt;span style="font-style: italic;"&gt;Firefly&lt;/span&gt;, and another personal favorite of mine) has a recurring role as a doctor on &lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;SG: &lt;/span&gt;Atlantis&lt;/span&gt;.&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Overall, though I haven't any honest idea about the overarching metaplot of either show, I just enjoy watching the characters interact.  There's a bunch of gobbledegook about ancient weapons of mass destruction and suchforth, but I can hang on to the plot of the current episode just fine without having to know what precisely it all means.  Shows that are &lt;span style="font-style: italic;"&gt;exclusively&lt;/span&gt; metaplot-driven--like &lt;span style="font-style: italic;"&gt;The X-Files&lt;/span&gt; in its later years--drive me crazy, because if you miss just one episode all of a sudden you're completely out of the loop.  Characters die, secrets are revealed, people have sex, and when you tune in the next week you're sitting there going, "Why the fuck is the &lt;a href="http://en.wikipedia.org/wiki/T-1000"&gt;T-1000&lt;/a&gt; suddenly &lt;a href="http://en.wikipedia.org/wiki/John_Doggett"&gt;in the FBI&lt;/a&gt;?"&lt;br /&gt;&lt;br /&gt;It's refreshing to not have to worry about that sort of thing.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"Looks like we have a John McClane here."&lt;br /&gt;"...What're you talking about?"&lt;br /&gt;"&lt;/span&gt;Die Hard&lt;span style="font-style: italic;"&gt;."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-4459942942603915309?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/4459942942603915309/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=4459942942603915309&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/4459942942603915309'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/4459942942603915309'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/09/stargates-and-dentistry.html' title='Stargates and Dentistry'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_OxE2SVcil5c/SN0EH_TwFwI/AAAAAAAAAGo/r_leonbYn5s/s72-c/Claudia.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-903587599611520555</id><published>2008-09-18T23:27:00.006-05:00</published><updated>2009-04-03T21:32:00.629-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Neil Gaiman'/><category scheme='http://www.blogger.com/atom/ns#' term='Pirates of the Caribbean'/><category scheme='http://www.blogger.com/atom/ns#' term='keira knightley'/><category scheme='http://www.blogger.com/atom/ns#' term='genre stories'/><category scheme='http://www.blogger.com/atom/ns#' term='grad school'/><category scheme='http://www.blogger.com/atom/ns#' term='breasts'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>Portrait of Grad School as a Catholic Schoolgirl</title><content type='html'>I'm going to start completely off topic by addressing a commercial I just saw on USA.  This commercial (for &lt;span style="font-style: italic;"&gt;Pirates of the Caribbean: Dead Man's Chest&lt;/span&gt;--which is to say, for the last good PotC) muses on the subject of the "fairest pirate of them all".  It notes that Orlando Bloom has the hair (fair enough), that Johnny Depp has the makeup (affirmed by the shot of him in full cannibal-god facepaint), and that Keira Knightley has "the chest".&lt;br /&gt;&lt;br /&gt;I adore Keira Knightley (now that there's a year or so of distance between me and the debacle that was &lt;span style="font-style: italic;"&gt;At World's End&lt;/span&gt;), but nobody is attracted to her because she has boobs.  Because she doesn't.  The girl is in the same category as Natalie Portman.  She's practically concave.&lt;br /&gt;&lt;br /&gt;Don't take this to mean I have something against small breasts.  I just think it's kind of ridiculous that Mademoiselle Knightley is being advertised as having something that she &lt;span style="font-style: italic;"&gt;clearly&lt;/span&gt; does not.&lt;br /&gt;&lt;br /&gt;And now, back to your regularly scheduled programming.&lt;br /&gt;&lt;br /&gt;I spoke to my short story prof earlier today.  I'd tried once before and failed miserably, and damn near missed her this evening.  I caught her just as she was leaving, though, and we had what I think was a fairly productive talk.  It basically came down to her apologizing for pressing the point so hard in class, that she was just trying to get me to branch out into different things.  Which I can understand, but I also explained to her that writing fantasy and horror is when I have the most fun, and that I find literary fiction to be rather boring, in all honesty.&lt;br /&gt;&lt;br /&gt;That led to kind of a strange place, wherein she compared my seeming inability to like literary fiction because of my fondness for high-energy and plot-centric genre material to her inability to like jazz because her musical realm of choice has always been rock.  Which makes sense if you squint a little bit and try not to think too hard.&lt;br /&gt;&lt;br /&gt;Then things returned to normalcy, and she pointed out that everyone has a tendency to teach to their strengths, and that perhaps she doesn't know enough about the fantasy genre to really help.  When she asked for a recommendation for a short story collection, I said I'd bring around &lt;span style="font-style: italic;"&gt;Smoke and Mirrors&lt;/span&gt; by Neil Gaiman and a couple old issues of &lt;span style="font-style: italic;"&gt;Fantasy and Science Fiction&lt;/span&gt; for her reading pleasure.  She seemed to take well to that.&lt;br /&gt;&lt;br /&gt;Anyway, the main thing she told me was to not worry about the thesis, that what I write will work for it.  Or that they'll make it work, or whatever.  The main thing was that I would be able to construct my thesis out of the sort of stuff I like to write.  So I suppose I'll hang about for a while and see how things go.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"So I figure I'll dally with graduate school for a while longer, make out a bit, see if I can get her to take her knickers off, and if she won't...I'll go find something else to do."&lt;br /&gt;"An easier girl, you mean."&lt;br /&gt;"Yes."&lt;br /&gt;"Men.  You're all alike."&lt;br /&gt;"Hey, y'know, sometimes the penis just asserts itself."&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-903587599611520555?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/903587599611520555/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=903587599611520555&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/903587599611520555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/903587599611520555'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/09/portrait-of-grad-school-as-catholic.html' title='Portrait of Grad School as a Catholic Schoolgirl'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-6830464315684357490</id><published>2008-09-02T22:46:00.004-05:00</published><updated>2008-09-02T23:44:15.375-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='annoyance'/><category scheme='http://www.blogger.com/atom/ns#' term='genre stories'/><category scheme='http://www.blogger.com/atom/ns#' term='grad school'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>This...Might Be A Problem</title><content type='html'>I'm aware that I haven't made an update in quite some time.  There's a perfectly good reason for that, and the reason is this: school started.  I've been up to my neck in the beginnings of grad school for the past several weeks, and I can't say I'm altogether fond of it.  Things didn't improve today when we had our first workshop session.  I wrote one of the pieces that was workshopped, and while the class seemed to think highly of it in general, the professor didn't like it near as much.&lt;br /&gt;&lt;br /&gt;Her major beef with it was that it was a genre story.  Urban fantasy, specifically.  She seems to think that the science fiction and fantasy genres are used as crutches by younger writers, especially those who feel insecure enough in their skill that they want to have something stable (like, say, genre conventions) to shore up the weak spots in their storytelling.  She thinks my writing is better than that--which I'm afraid I can't exactly say is &lt;span style="font-style: italic;"&gt;flattering&lt;/span&gt;, per se.&lt;br /&gt;&lt;br /&gt;But that's all well and good.  Her opinion is just as valid as mine, which in turn is just as valid as that of the next guy in line, particularly if the next guy in line happens to be an unmedicated drunken schizophrenic.  Everyone's entitled to their opinion, and she just happens to opine that genre writing is "lower class".&lt;br /&gt;&lt;br /&gt;The problem of the post title is her assertion that one cannot piece together an MFA thesis with "this kind" of writing--by which I assume she means genre writing.  This is a problem because &lt;span style="font-style: italic;"&gt;I write nothing else&lt;/span&gt;.  I'll do some moderately realistic/literary stuff when I'm writing for the stage, but beyond that it's all Weird Shit With Pretty Girls In.  We spent a whole class period in this short story course talking about knowing what our material is, what we work best with and what we like to write...and my material is Weird Shit With Pretty Girls In.  That's pretty much all it comes down to.  And if I can't compose my thesis using those kinds of stories...I guess I'm not going to have a thesis, then.&lt;br /&gt;&lt;br /&gt;So it would seem I'm at an impasse.  The main thing that baffles me is that this woman, who was on the selection committee for the program, seemed to think that genre writing was &lt;span style="font-style: italic;"&gt;not&lt;/span&gt; my standard schtick.  Even though the story that I offered up as my writing sample was &lt;span style="font-style: italic;"&gt;comic fantasy&lt;/span&gt;.  It had a thief, and a princess, and a tower with a wizard in it!  I can't fathom how it could have come off &lt;span style="font-style: italic;"&gt;any other way&lt;/span&gt;.  Aside from which, I included with the application the required letter talking about myself as a writer.  Here is a &lt;span style="font-style: italic;"&gt;direct quote&lt;/span&gt; from it:&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-size:85%;"&gt;I have a distinct leaning towards genre stories, especially fantasy and speculative fiction.  I think that it is in the extreme conditions that these genres so often present that the best, most exciting, and most illuminating stories can be found.&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;...Does that sound like genre writing is not my standard schtick?  I'm beginning to think that someone wasn't paying attention when they accepted my application.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;It's like when you're watching a play and someone walks on stage naked.  You get used to it eventually--it just becomes another costume--but until then you're just sitting there going, "That guy's &lt;span style="font-weight: bold;"&gt;naked&lt;/span&gt;."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-6830464315684357490?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/6830464315684357490/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=6830464315684357490&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/6830464315684357490'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/6830464315684357490'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/09/thismight-be-problem.html' title='This...Might Be A Problem'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-9189444255967689960</id><published>2008-08-04T15:10:00.007-05:00</published><updated>2008-08-04T15:32:22.169-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='terror'/><category scheme='http://www.blogger.com/atom/ns#' term='wedding'/><category scheme='http://www.blogger.com/atom/ns#' term='church'/><category scheme='http://www.blogger.com/atom/ns#' term='booze'/><title type='text'>Look Who's Back</title><content type='html'>Well, the wedding was absolutely lovely, even if the call-and-response liturgy was entirely unexpected and gave me the crawling heebie-jeebies when it happened.  I've never been to a church service, have never even been that terribly spiritual, and to suddenly find myself in the midst of over a hundred people droning back a monotone reply to the minister from memory was, quite frankly, terrifying.&lt;br /&gt;&lt;br /&gt;The sad thing was that I had just started to tear up a little bit from how pretty the whole business was when that happened.  After that I sort of disconnected, probably for fear that something of the sort would happen again.&lt;br /&gt;&lt;br /&gt;The reception was also quite nice, and I got to run into a friend of mine I hadn't seen in quite a long time.  I also discovered that a single glass of chardonnay is enough to put me severely off my balance if I haven't eaten anything.  The solution to that was simple, though: eat summat, then drink another glass.  It tasted like gasoline, but at least it was chilled.&lt;br /&gt;&lt;br /&gt;The rest of the night was fun, frivolity, and ridiculous gyration that may or may not have been construed as dancing by those present.  There was supposed to be an after-party, and a couple friends and I waited at the appropriate hotel for a time, but there was a mix-up with the wedding party's limo so it didn't get started until quite late, by which time we had already given up and decided to get some sleep.&lt;br /&gt;&lt;br /&gt;So all in all, the whole business was successful, and I did not forget my pants.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"Anyway, you didn't look in there, so &lt;span style="font-weight: bold;"&gt;you&lt;/span&gt; don't know.  Nobody knows.  It's like Schrodinger's Wolfman."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-9189444255967689960?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/9189444255967689960/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=9189444255967689960&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/9189444255967689960'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/9189444255967689960'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/08/look-whos-back.html' title='Look Who&apos;s Back'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-1279242227535354250</id><published>2008-08-01T02:21:00.003-05:00</published><updated>2008-08-01T02:42:46.544-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Accidental Survivors'/><category scheme='http://www.blogger.com/atom/ns#' term='Pepper'/><category scheme='http://www.blogger.com/atom/ns#' term='ACTF'/><category scheme='http://www.blogger.com/atom/ns#' term='personal'/><category scheme='http://www.blogger.com/atom/ns#' term='wedding'/><category scheme='http://www.blogger.com/atom/ns#' term='hotels'/><title type='text'>Countdown</title><content type='html'>So in about ten hours I'll be taking off for the wedding, and I'll be pretty much incommunicado until Sunday evening.  You know what that means.  That's right, I'm leaving my laptop behind.  My precious laptop.  Why?  Because I have Pepper, and she can do all the things I'd be doing with my laptop anyway (internet, email, music, etc.) while still fitting on my belt.  Talk about convenience.&lt;br /&gt;&lt;br /&gt;Unless, of course, the hotel doesn't have WiFi.  But honestly, the piece of crap hotel I stayed in earlier this year when I went to the regional American College Theatre Festival in Texas had WiFi, and that place was practically falling apart.  It was seriously awful.  Their idea of a continental breakfast was cold cereal dispensed from weird tupperware nozzles, a styrofoam cup of a strange juice cocktail with fruit chunks floating in it, and a slice of bread that you had the choice of rendering into toast before smearing it with peanut butter or jelly.  Classy, right?&lt;br /&gt;&lt;br /&gt;Also, before I forget, I mentioned The Accidental Survivors recently, and a couple of the guys from the podcast, Rob and Fraser, actually came through and dropped a line.  That is, in my opinion, quite classy.  Fraser was also kind enough to offer a slight correction as regards the Survivors group makeup: "While it is true that there are four Canadians (though we are trying to get Chris deported), Chuck is very, very American."&lt;br /&gt;&lt;br /&gt;So it would seem that my alien theory has been debunked.  Oh well.  I should probably get some small amount of sleep here soon, lest I find myself too groggy in the morning to pack.  That would be bad, as I might forget to include something important.&lt;br /&gt;&lt;br /&gt;Like, you know, &lt;span style="font-style: italic;"&gt;pants&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"I am going to make this pencil disappear..."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-1279242227535354250?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/1279242227535354250/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=1279242227535354250&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/1279242227535354250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/1279242227535354250'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/08/countdown.html' title='Countdown'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-3015068742277148372</id><published>2008-07-30T10:10:00.008-05:00</published><updated>2008-07-30T10:43:26.139-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tabletop'/><category scheme='http://www.blogger.com/atom/ns#' term='geekery'/><category scheme='http://www.blogger.com/atom/ns#' term='layout'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><title type='text'>A New Look</title><content type='html'>Things are looking positively 16-bit around here, now, I must admit.  Similar, just 16-bit.  Part of the reason was because I wanted to see if I could do it.  I'd always been kind of sketchy at spriting (and both the d20 and the katana are indeed sprites, just blown up without any sort of sizing algorithm to keep their pixelated look) and I wanted to see if I was any better at it with a direct reference.&lt;br /&gt;&lt;br /&gt;That's a fancy way of saying that I wanted to see if I could trace a picture with a computer, I suppose.&lt;br /&gt;&lt;br /&gt;The other reason was that I had picked up those images from elsewhere on the interweb, and I figured maybe it was time to make them completely my own.  I'm sure whoever took those photos would much prefer to keep them for their own use, and who am I to argue?  Also, you have to admit, there is something intrinsically geeky about not only having a d20 for your profile picture, but a 32x32 d20 &lt;span style="font-style: italic;"&gt;sprite&lt;/span&gt;.  And I kinda like that.&lt;br /&gt;&lt;br /&gt;In any case, I'm happy with the new look.  It came out much better than I expected.&lt;br /&gt;&lt;br /&gt;Another addition to the page is on the right-hand side, directly below the Delectable Webcomicry section, Ye Olde Podcastes.  Ever since I got Pepper (the name of my iPod Touch, so called after &lt;span style="font-style: italic;"&gt;Iron Man&lt;/span&gt;'s Pepper Potts, even though it has a picture of Kaylee Frye* as its wallpaper at the moment)--an incident that coincided with the release of the Penny Arcade game in the Dungeons and Dragons Podcast--I've been listening to podcasts nonstop, and I figured that it was about time to share the wealth.&lt;br /&gt;&lt;br /&gt;The D&amp;amp;D Podcast is precisely what it sounds like: all D&amp;amp;D 4e, all the time.  I tuned in to it for the joint Penny Arcade/PvP introductory game, which was all kinds of hilarious even if it wasn't precisely my style of gaming.&lt;br /&gt;&lt;br /&gt;Horror on the Orient Express, at www.yog-sothoth.com, is an actual play podcast of a group of very British folk playing through the &lt;span style="font-style: italic;"&gt;Call of Cthulhu&lt;/span&gt; adventure of the same name.  It certainly has its moments, though I'm only one episode in thus far listening.&lt;br /&gt;&lt;br /&gt;Master Plan is one that I've recently picked up.  It's a podcast about game design, and all the pitfalls and trappings thereof.  To its credit, it gave me the idea for the game (no, this is a new one) I'm working to make on the side.  I'm actually working on two at the moment, though my experiences as a fledgling game designer will have to wait for a different post.  Anyway, the actual episodes of Master Plan are quite short, the longest coming in at thirty minutes.&lt;br /&gt;&lt;br /&gt;The Accidental Survivors is four Canadians (at least, I get the impression that they're all Canadians--they might be aliens) sitting around having a drink and talking about gaming.  Their topic changes from episode to episode, but it's almost always informative and entertaining.&lt;br /&gt;&lt;br /&gt;The X-Play Daily Video Podcast differs from all the rest of these in that it actually has video, which is kind of nice.  I always found X-Play entertaining (perhaps the last entertaining thing on G4...that network needs to die) but was never able to catch new episodes.  The ability to watch their reviews on the go is a definite plus.&lt;br /&gt;&lt;br /&gt;So that's pretty much it as regards updates.  If I can, I'll be back later to talk a bit about my thoughts on tabletop game design.  Because I'm sure you'll be wanting to hear.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-size:85%;"&gt;* If you don't know who Kaylee Frye is, you should be goddamned ashamed of yourself.  She is only the most adorable mechanic to ever grace any screen, big or small.  Go watch &lt;span style="font-style: italic;"&gt;Firefly&lt;/span&gt;.  NOW.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"It's Splug!"&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-3015068742277148372?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/3015068742277148372/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=3015068742277148372&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/3015068742277148372'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/3015068742277148372'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/07/new-look.html' title='A New Look'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-8730125885223690030</id><published>2008-07-07T02:25:00.004-05:00</published><updated>2008-11-12T23:23:53.277-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='geekery'/><category scheme='http://www.blogger.com/atom/ns#' term='Pepper Potts'/><category scheme='http://www.blogger.com/atom/ns#' term='Iron Man'/><category scheme='http://www.blogger.com/atom/ns#' term='movie'/><category scheme='http://www.blogger.com/atom/ns#' term='Gwyneth Paltrow'/><title type='text'>Of Iron Men and Pepper Potts</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_OxE2SVcil5c/SHHFA4BcvtI/AAAAAAAAAF0/LOT6C2q9dbA/s1600-h/Pepper.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://3.bp.blogspot.com/_OxE2SVcil5c/SHHFA4BcvtI/AAAAAAAAAF0/LOT6C2q9dbA/s200/Pepper.jpg" alt="" id="BLOGGER_PHOTO_ID_5220170061928251090" border="0" /&gt;&lt;/a&gt;So I've just recently returned from my viewing of &lt;span style="font-style: italic;"&gt;Iron Man&lt;/span&gt;, and I have to say I was surprised by it, for the following reasons specifically:&lt;br /&gt;&lt;ol&gt;   &lt;li&gt;It didn't suck.&lt;/li&gt;   &lt;li&gt;It was awesome.&lt;/li&gt; &lt;/ol&gt; Let us be honest for a second.  As much as I used to be a Marvel fanboy (now fully reformed and on the DC side of things), Marvel movies don't have a habit of turning out that well.  Stop and think for a second.  &lt;span style="font-style: italic;"&gt;The Punisher&lt;/span&gt;.  &lt;span style="font-style: italic;"&gt;X-Men 3&lt;/span&gt;.  &lt;span style="font-style: italic;"&gt;Daredevil&lt;/span&gt;.  I haven't seen &lt;span style="font-style: italic;"&gt;Spider Man 3&lt;/span&gt;, but I understand that it sucks pretty spectacularly, too.  So needless to say, I didn't have the highest of hopes for this one.  I was never even particularly fond of Iron Man--I just happened to pick up some of his trivia by way of tangential geekdom.&lt;br /&gt;&lt;br /&gt;What I discovered when I saw &lt;span style="font-style: italic;"&gt;Iron Man&lt;/span&gt; was a film that was structured very tightly plotwise--every scene had a purpose to it.  There was no meandering, no tedious exposition on superpowers and the place of heroes in the world.  You start out with a "hero" who's a weapons manufacturing magnate with a blood alcohol level high enough his bodily fluids could be used as jet fuel, and you damn well go from there, holding on to the plot by your fingernails as it swerves periodically into oncoming traffic.&lt;br /&gt;&lt;br /&gt;The other thing &lt;span style="font-style: italic;"&gt;Iron Man&lt;/span&gt; had going for it was Virginia "Pepper" Potts, played by Gwyneth Paltrow and pictured above.   I now have a serious fanboy crush on Pepper, because she is &lt;span style="font-style: italic;"&gt;adorable&lt;/span&gt;.  I suspect that I am also a big Gwyneth Paltrow fan as a consequence, but that's fine by me.&lt;br /&gt;&lt;br /&gt;The world could use more 5'10" tall pretty.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Let's face it.  This isn't the worst thing you've caught me doing.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-8730125885223690030?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/8730125885223690030/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=8730125885223690030&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/8730125885223690030'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/8730125885223690030'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/07/of-iron-men-and-pepper-potts.html' title='Of Iron Men and Pepper Potts'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_OxE2SVcil5c/SHHFA4BcvtI/AAAAAAAAAF0/LOT6C2q9dbA/s72-c/Pepper.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-2663837233386251528</id><published>2008-06-30T12:38:00.012-05:00</published><updated>2008-11-12T23:23:53.390-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tabletop'/><category scheme='http://www.blogger.com/atom/ns#' term='Exalted 2e'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>Review: Exalted, Second Edition</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_OxE2SVcil5c/SGrJ_Y4up4I/AAAAAAAAAFs/S2I9rfdqMGc/s1600-h/Exalted2ndEditionCover.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://4.bp.blogspot.com/_OxE2SVcil5c/SGrJ_Y4up4I/AAAAAAAAAFs/S2I9rfdqMGc/s200/Exalted2ndEditionCover.jpg" alt="" id="BLOGGER_PHOTO_ID_5218205209111472002" border="0" /&gt;&lt;/a&gt;Imagine for a moment that you're in the frigid north, the coniferous forest drear with the pallor of winter. In a clearing, you see a circle of fire. Inside that circle of fire a one-eyed sorceress glowing like the noontide sun and wielding a golden seven-section staff fights a losing battle against an imposing man in heavy armor wielding a massive sword forged of jade. Then, looking beyond them, you find two massive armies clashing in all-out pitched battle, blade to blade. On the left are the forces of humanity, the military might of a small frozen kingdom, and on the right are the terrible and beautiful armies of the Fair Folk, resplendent in armor of gossamer spidersilk, some mounted on shrieking birds, others on griffins screaming as they swoop through the air, and others still shepherding six fierce, bellowing dragons with jeweled scales.&lt;br /&gt;&lt;br /&gt;Then the ground erupts beneath the faerie army as a twenty-foot clockwork suit of power armor piloted by a demigod martial artist bursts from an age-old hidden chamber below, uproots a tree to use as a club, and attacks the dragons single-handedly.&lt;br /&gt;&lt;br /&gt;Sound insane? Sound awesome? Sound both? That was a selection from the climax of the only Exalted campaign I've ever played in, and it was insane over-the-top magical kung-fu fun. So when I went to read &lt;span style="font-style: italic;"&gt;Exalted, Second Edition&lt;/span&gt;, there was a lot of good will for it to draw upon.  Happily, it didn't disappoint.&lt;br /&gt;&lt;br /&gt;For the uninitiated, Exalted is a game in which players take on the role of Exalts--the chosen of the gods patterned after great heroes of old like Heracles, Perseus, and Gilgamesh--and go forth to save Creation and bring the awesome. Bringing the awesome comes easily to Exalts, and is even mechanically supported by the game. It's the part about saving Creation that's going to be tricky.&lt;br /&gt;&lt;br /&gt;The world of Exalted, or Creation as it's known, is beset on all sides by terrible foes. You have the Fair Folk, who are fairies and elves rendered old-school style as dream-devouring glamorous terrors that hail from the unshaped Wyld outside of Creation. Then you have the various fallen Primordials, the original shapers of Creation usurped by lesser gods with the help of the original Exalts, who are divided among the Neverborn, those Primordials killed and eternally imprisoned in the Underworld, forever seeking to bring the rest of the world to the same oblivion they have found, and the Yozis, those banished to the demon-world of Malfeas and perpetual torment. The Yozis don't tend to set foot in Creation often, but their cousins the Neverborn have powerful ghost-lieutenants called Deathlords that enter the world of mortals and do their bidding, spreading death and decay wherever they walk.&lt;br /&gt;&lt;br /&gt;On the more mortal end of things, the largest organized government in Creation is on the brink of collapse due to the sudden disappearance of its head of state, the Scarlet Empress. Their once-powerful defenses now useless without a powerful potentate to operate them, thieves and brigands are growing bolder, as are the darker things beyond Creation's veil.&lt;br /&gt;&lt;br /&gt;And the gods who exalt mortals in the first place? They're not going to do anything about any of this because they're hopelessly addicted to the Games of Divinity, which they play at all times in their Jade Pleasure Dome in the celestial continent-city of Yu-Shan. So it all comes down to the Exalted to set things to right in Creation, which will obviously be no easy feat.&lt;br /&gt;&lt;br /&gt;So obviously the setting is one of the most notable aspects of Exalted, presenting a broad array of locales and potential conflicts for the players to get involved in. The chapter that covers Creation is basically candy for any GM who likes to have fluff and pretty visuals to use, which certainly includes me.&lt;br /&gt;&lt;br /&gt;Mechanically, the game seems to be constructed pretty smoothly. Exalted uses White Wolf's Storyteller System, in which a player attempting an action rolls a number of ten-sided dice equal to the character's appropriate attribute score plus their appropriate ability score, counting those that come up seven or greater as successes. If enough successes are rolled to meet or exceed the difficulty number set by the GM, the action succeeds. It worked perfectly well for its previous edition, and I'm sure it will continue to serve elegantly.&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;Second Edition&lt;/span&gt;'s combat resolution works differently from most games I have played in, however, as it doesn't operate on an initiative system. Instead, battle is measured in ticks of time, and each action has a speed in ticks. A character takes an action, and then must wait that number of ticks before they can act again. It seems in some ways to be much more fluid than an initiative system, and perhaps more realistic, but I don't see that it is in any way superior to rolling initiative. Just different. It does fit the high-speed kung-fu style of Exalted, though, and that is very important.&lt;br /&gt;&lt;br /&gt;Stunt dice, mentioned earlier as the mechanic that encourages players and characters to bring the awesome, are extra dice awarded to rolls with particularly impressive descriptions to back them up. So instead of saying, "I hit him", the player is mechanically encouraged to say, "I slam my gauntleted fist across his face with such force that nearby trees shake from the shock" because they'll gain an advantage. Interestingly enough, this makes doing awesome things &lt;span style="font-style: italic;"&gt;easier&lt;/span&gt; than doing mundane things, which seems to work perfectly with the flavor of the setting.&lt;br /&gt;&lt;br /&gt;Something else that sets Exalted apart mechanically is its charms, magical techniques only available to Exalts and other supernatural beings that allow them to perform extraordinary feats. Each charm is linked to an ability, meaning there are melee charms, dodge charms, athletics charms, etc. These form the core of the Exalted's power, and creative use of charms can be helpful or even vital to a character's survival. &lt;span style="font-style: italic;"&gt;Second Edition&lt;/span&gt; adds Excellencies to the mix, three basic charms expressly used for improving dice pools related to the ability they're taken for. Their flexibility is welcome, particularly the Melee Excellencies, which can be used to improve attacks and parries both.&lt;br /&gt;&lt;br /&gt;The most significant improvement over its previous edition is in the way dodging and parrying are handled.  In &lt;span style="font-style: italic;"&gt;Exalted, First Edition&lt;/span&gt;, a player had two basic choices when their turn came around. They could defend, holding a dodge or parry in reserve and not acting, or they could attack. A sketchy third option was to split the dice pool between defense and attack, but in my experience that effectively crippled both. Both pools would be reduced to somewhere in the neighborhood of three to four dice, and for several enemies that wasn't even enough to get past the opposition's armor. Which meant that players either defended perpetually and never damaged foes or attacked, leaving themselves wide open to a counter unless they invested heavily in dodge charms, which in turn caused a constant drain on a character's essence (magical power used to activate charms). In short, it didn't work very well.&lt;br /&gt;&lt;br /&gt;In &lt;span style="font-style: italic;"&gt;Second Edition&lt;/span&gt;, a character's defense is determined by static values based on their attributes and abilities that an enemy's attack must meet to land. So there is no longer a defense action that a character must take to avoid getting their ass kicked. Instead, attacks and other actions incur a minor defense penalty that temporarily lowers the DV until the character's next action, modeling to what degree the action leaves the character open to attack. Which means that the player doesn't have to decide &lt;span style="font-style: italic;"&gt;whether&lt;/span&gt; to defend or not, but how much to compromise that defense by how they act.  This seems significantly easier to deal with to me.&lt;br /&gt;&lt;br /&gt;There were only a few things that I didn't care for in this new rendition of Exalted, and those were layout-based. As always, any company professionally publishing textbook-sized RPG rulesets ought to hire a proofreader. Aside from the handful of simple typos, there was the significant strangeness of the description of cudgels and clubs in the equipment listing being precisely the same as that of slashing swords. The stat block was still appropriate to the weapon, so this seems an anomaly at absolute worst. The index was not a great help to me, though it does have a complete listing of all the charms in alphabetical order. I could see that coming in handy. There were one or two pieces of artwork that didn't quite live up to the standards of the rest, which tended to oscillate between serviceable and bloody awesome. My particular favorite is the full-body illustration of Arianna, the book's canon example of a Twilight caste Solar. But then again, I've always had a weakness for female spellcasters.&lt;br /&gt;&lt;br /&gt;There are a number of other new and interesting things that I haven't the time or inclination to go into (like the social and mass combat rules--both of which are interesting, but I don't see myself using either very often anytime soon). I haven't even mentioned that the setting fluff that segues between chapters assumes the form of well-illustrated full-color comics. It's a full 396 pages without the index and the character sheet in the back, so covering all of it in detail would be damn near impossible. Suffice to say that I am immensely impressed by the setting in particular and the fashion in which the mechanics support it.&lt;br /&gt;&lt;br /&gt;Now if you'll excuse me, I've a Creation to save.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"Would you rather times were better, or simply more boring?"&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-2663837233386251528?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/2663837233386251528/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=2663837233386251528&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/2663837233386251528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/2663837233386251528'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/06/review-exalted-second-edition.html' title='Review: Exalted, Second Edition'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_OxE2SVcil5c/SGrJ_Y4up4I/AAAAAAAAAFs/S2I9rfdqMGc/s72-c/Exalted2ndEditionCover.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-5177940490577847414</id><published>2008-06-20T11:08:00.004-05:00</published><updated>2008-06-20T11:26:06.697-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tabletop'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='Exalted 2e'/><category scheme='http://www.blogger.com/atom/ns#' term='Perfect Cherry Blossom'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy XII'/><title type='text'>A Look Ahead</title><content type='html'>So I now have three things in the queue to write reviews for, if only I could thoroughly finish any of them. Of course one, the core book for &lt;a href="http://www.amazon.com/Exalted-Second-Alan-Alexander/dp/1588466841"&gt;Exalted, Second Edition&lt;/a&gt;, I only got yesterday, so I at least have an excuse of some sort for that one. Though judging from the setting material I've read thus far (and what little I know of how conflict resolution works in it) I expect I will be treating it favorably.&lt;br /&gt;&lt;br /&gt;The second, of course, is &lt;a href="http://www.amazon.com/Square-Enix-P2SQE-662248904078-Fantasy/dp/B000F5IH2I"&gt;Final Fantasy XII&lt;/a&gt;, which I have been having great fun with despite running into a few gamestalling moments along the way. The main reason I haven't gotten around to writing a review for this one is because the game is so bloody &lt;span style="font-style: italic;"&gt;long&lt;/span&gt;. I'm over thirty hours into it and I suspect that that is maybe halfway through. It's positively mindblowing. And epic. I'd try to combine the two words, but I suspect that it would come out sounding like something a particularly gifted courtesan would be able to do after rigorously practicing for several years. Which is awesome in its own way, but not the kind of awesome that abounds in FFXII.&lt;br /&gt;&lt;br /&gt;The third is a little Japanese &lt;a href="http://en.wikipedia.org/wiki/Doujin_game"&gt;doujin game&lt;/a&gt; called &lt;a href="http://en.wikipedia.org/wiki/Touhou_Project#Perfect_Cherry_Blossom"&gt;Perfect Cherry Blossom&lt;/a&gt; I downloaded. It's an incredibly pretty game, aurally and visually, but it's also a hard as fuck vertical scrolling shooter in the spirit of the Raiden games. I really like it, but trying to actually get through the whole thing is practically an exercise in masochism. ...Though it is very, very pretty masochism, which I suppose partially makes up for it.&lt;br /&gt;&lt;br /&gt;So those are things I have planned just at the moment. As soon as I finish one or all of these I'll start doing my writeups of them and post them here. It's good practice.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Jim thinks you're all pretty fucking lucky he's here.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-5177940490577847414?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/5177940490577847414/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=5177940490577847414&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/5177940490577847414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/5177940490577847414'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/06/look-ahead.html' title='A Look Ahead'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-6773008488576454402</id><published>2008-06-17T21:12:00.007-05:00</published><updated>2008-11-12T23:23:53.584-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='iPod Touch'/><category scheme='http://www.blogger.com/atom/ns#' term='geekery'/><category scheme='http://www.blogger.com/atom/ns#' term='gadget'/><title type='text'>At A Touch</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_OxE2SVcil5c/SFhvXpNmwII/AAAAAAAAAFU/_cRafj3EvFU/s1600-h/iPod+Touch.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://3.bp.blogspot.com/_OxE2SVcil5c/SFhvXpNmwII/AAAAAAAAAFU/_cRafj3EvFU/s200/iPod+Touch.jpg" alt="" id="BLOGGER_PHOTO_ID_5213039020671942786" border="0" /&gt;&lt;/a&gt;So I got a new toy a few days ago as part of a package graduation present (which also included my first very own suit, in which I look rather like Adrian Monk, but I digress). Said toy was an &lt;a href="http://www.apple.com/ipodtouch/"&gt;iPod Touch&lt;/a&gt; (pictured at right), which basically amounts to an iPhone without the phone. I've got almost my entire music collection on it (which doesn't quite come to two gigabytes with 424 songs), an episode of &lt;span style="font-style: italic;"&gt;Firefly&lt;/span&gt; ("Out of Gas", if you're wondering), three audio podcasts (the Penny Arcade D&amp;amp;D 4e game as released so far), one video podcast (the most recent X-Play one), and five photos (in order: Jewel Staite, Keira Knightley, Zooey Deschanel, Emmy Rossum, and Natalie Portman). With all that, I haven't even broken the halfway point in terms of its eight-gig storage. It is a glorious bit of gadgetry, one that I have resolved to carry with me at all times. I even bought it a dapper leather case with a screen protector and belt clip to keep it from physical harm.&lt;br /&gt;&lt;br /&gt;I'm also able to plug a little FM transmitter that I got years ago with my first MP3 player into it so I can listen to my iPod over the radio in the car. It's like a PDA that on which I just happen to be able to listen to music, watch videos, and access the internet through a WiFi connection.&lt;br /&gt;&lt;br /&gt;Honestly, with gizmos, who needs girls?&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"Ship like this'll be with you 'til the day you die."&lt;br /&gt;"Because it's a deathtrap, sir."&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-6773008488576454402?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/6773008488576454402/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=6773008488576454402&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/6773008488576454402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/6773008488576454402'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/06/at-touch.html' title='At A Touch'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_OxE2SVcil5c/SFhvXpNmwII/AAAAAAAAAFU/_cRafj3EvFU/s72-c/iPod+Touch.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-3388946752418380888</id><published>2008-06-06T16:31:00.004-05:00</published><updated>2008-06-06T17:03:06.663-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='kids'/><category scheme='http://www.blogger.com/atom/ns#' term='Jack Thompson'/><category scheme='http://www.blogger.com/atom/ns#' term='crazy'/><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='A Modest Video Game Proposal'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='ESRB'/><title type='text'>An Echo Of An Echo</title><content type='html'>I've never been fond of how blogs tend to parrot news by linking it, and that on occasion such links actually turn out to be the first in a chain one must follow to finally find the actual bloody story.  I've resolved to never just link a story here, but I think I'm going to make an exception.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamepolitics.com/2008/06/04/florida-bar-wants-jack-thompson-disbarred-10-years-thompson-storms-out-hearing"&gt;Florida Bar Wants Jack Thompson Disbarred For Ten Years&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This brought a bit of a smile to my face, even if the verdict is only a suggestion.  For those of you who don't recall Jack Thompson (AKA Wacko Jacko AKA Yack Thompson) he's the Florida lawyer who has been on on a righteous, religion-fueled crusade against the video game industry and its "murder simulators".  Read &lt;a href="http://en.wikipedia.org/wiki/Jack_Thompson_%28attorney%29"&gt;here &lt;/a&gt;for more specifics (that is, so long as the article hasn't been strewn with graffiti).&lt;br /&gt;&lt;br /&gt;See, the sad thing is that Thompson &lt;span style="font-style: italic;"&gt;has some good points&lt;/span&gt;.  Nobody wants a fucking ten-year-old playing &lt;span style="font-style: italic;"&gt;Grand Theft Auto IV&lt;/span&gt;.  As little as I happen to like ten-year-olds, kids don't need to see that shit.  It will probably fuck them up if they do, and that's how you wind up with adolescent convicted murderers.  Films are regulated by law.  It is &lt;span style="font-style: italic;"&gt;illegal&lt;/span&gt; to sell an R-rated film to someone under seventeen.  There are no such regulations for video games.  There's the &lt;a href="http://www.esrb.org/index-js.jsp"&gt;ESRB&lt;/a&gt;, but all they do is offer &lt;span style="font-style: italic;"&gt;suggestions&lt;/span&gt;.  What effectiveness they have comes from the willingness of video game retailers to abide by those suggestions, a willingness which is often sorely lacking.  If you could make an easy extra forty bucks at no cost to yourself by ignoring someone's strongly-worded suggestion, you'd probably do it, too.&lt;br /&gt;&lt;br /&gt;So he's right, there needs to be some kind of official body that oversees the rating of video games.  If you give the ESRB legislative backup to legitimate their ratings and thereby make it illegal to sell M-rated games to little kids, the problem would probably be solved right there (so long, of course, as the federal involvement was reasonable and overseen by people who know what the fuck they're doing).  With that done, video games would pose no more threat than, say, &lt;span style="font-style: italic;"&gt;Lord of the G-Strings&lt;/span&gt; does on late-night cable.&lt;br /&gt;&lt;br /&gt;That's shit &lt;span style="font-style: italic;"&gt;nobody&lt;/span&gt; needs to see, but I digress.&lt;br /&gt;&lt;br /&gt;Thompson's problem is that all his nutjobbery--from denouncing &lt;span style="font-style: italic;"&gt;The Sims 2&lt;/span&gt; for lechery because a &lt;span style="font-style: italic;"&gt;third party&lt;/span&gt; made a nude patch for it to promising to donate ten thousand dollars to charity if someone created a video game based on his &lt;a href="http://en.wikipedia.org/wiki/A_Modest_Video_Game_Proposal"&gt;Modest Video Game Proposal&lt;/a&gt; then balking when someone actually &lt;span style="font-style: italic;"&gt;did&lt;/span&gt;--has obscured his actual &lt;span style="font-style: italic;"&gt;intent&lt;/span&gt;.  People just think of him as a whackjob nowadays, and his behavior at his court hearing for misconduct is cementing that.  It doesn't help that in the "lengthy objection" Thompson seems to (if I'm reading it correctly) compare himself to not only Jesus Christ and John the Baptist, but to the &lt;span style="font-style: italic;"&gt;Jews&lt;/span&gt; in &lt;span style="font-style: italic;"&gt;Nazi concentration camps&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Bloody hell, that man has problems.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;It is a little goblin with a big-ass crossbow.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-3388946752418380888?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/3388946752418380888/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=3388946752418380888&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/3388946752418380888'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/3388946752418380888'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/06/echo-of-echo.html' title='An Echo Of An Echo'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-2728131634115394225</id><published>2008-05-27T11:36:00.008-05:00</published><updated>2008-11-12T23:23:53.986-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tabletop'/><category scheme='http://www.blogger.com/atom/ns#' term='job-hunting'/><category scheme='http://www.blogger.com/atom/ns#' term='interactive fiction'/><category scheme='http://www.blogger.com/atom/ns#' term='school'/><category scheme='http://www.blogger.com/atom/ns#' term='job'/><category scheme='http://www.blogger.com/atom/ns#' term='Literary Bushido'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>Grues, Games, and Gainful Employment</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_OxE2SVcil5c/SDxQuwZIvJI/AAAAAAAAAD0/N2QfYtxNk4c/s1600-h/LurkingHorror.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://2.bp.blogspot.com/_OxE2SVcil5c/SDxQuwZIvJI/AAAAAAAAAD0/N2QfYtxNk4c/s200/LurkingHorror.png" alt="" id="BLOGGER_PHOTO_ID_5205124033527987346" border="0" /&gt;&lt;/a&gt;So I now have requests in to several individuals to allow me to use them as professional references when I attempt to get a job this summer, and I'm just waiting to hear back before I start filling out online applications.&lt;br /&gt;&lt;br /&gt;Seems like the old "sidle up to the place of employment with the classified ad clutched in hand" method of job-hunting seems to have fallen by the wayside. On the one hand I'm a bit disappointed by that, but on the other I'm glad to be saved the trouble.&lt;br /&gt;&lt;br /&gt;In any case, I've got two projects that will also be keeping my attention for the rest of the summer, along with (hopefully) my job. The first of them is a bit of &lt;a href="http://en.wikipedia.org/wiki/Interactive_fiction"&gt;interactive fiction&lt;/a&gt; that I started last summer, but put on hiatus when school started kicking my ass. I picked it back up again yesterday and added a few more rooms on to it, along with at least one instant game over for the player.&lt;br /&gt;&lt;br /&gt; In my experience, IF enthusiasts seem to like those.  At least, the third or fourth time I was strangled by the janitor in &lt;a href="http://en.wikipedia.org/wiki/The_Lurking_Horror"&gt;The Lurking Horror&lt;/a&gt;, that was the conclusion that I drew. Strangely enough, it had to be the time I went to try to catch the snippet of the game where you realize he didn't blink the entire bloody game that I figured out how to beat him. Go figure.&lt;br /&gt;&lt;br /&gt;The other project is (at the suggestion of a friend) to write my own role-playing game. I've been working on the opening fluff since yesterday, and I've got a good solid four pages or so of it (single-spaced, at that). I'm liking it. It's going to have some nice layers to it, I think. Or at least as many layers as Western steampunk fantasy can have. After I'm done writing this I'm going to post a chunk of the fluff on Literary Bushido, just for the hell of it.&lt;br /&gt;&lt;br /&gt;So between those two and the job I'll (optimistically) get, it seems I'll have a fairly productive summer. And hey, one of my reference hopefuls just emailed me and said that he would. Just one more to go before I start putting in applications.&lt;br /&gt;&lt;br /&gt;Then I will be &lt;span style="font-style: italic;"&gt;gainfully employed&lt;/span&gt;.  How about that?&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;It is pitch black.  You are likely to be eaten by a grue.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-2728131634115394225?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/2728131634115394225/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=2728131634115394225&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/2728131634115394225'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/2728131634115394225'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/05/grues-games-and-gainful-employment.html' title='Grues, Games, and Gainful Employment'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_OxE2SVcil5c/SDxQuwZIvJI/AAAAAAAAAD0/N2QfYtxNk4c/s72-c/LurkingHorror.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-4908357825739773896</id><published>2008-05-23T00:31:00.005-05:00</published><updated>2008-11-12T23:23:54.043-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='Shadow of the Colossus'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>Review: Shadow of the Colossus</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_OxE2SVcil5c/SDZXCAZIvHI/AAAAAAAAADk/xlBpFP9whto/s1600-h/Colossus.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://1.bp.blogspot.com/_OxE2SVcil5c/SDZXCAZIvHI/AAAAAAAAADk/xlBpFP9whto/s200/Colossus.jpg" alt="" id="BLOGGER_PHOTO_ID_5203442111449971826" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Shadow of the Colossus&lt;/span&gt; was one of the primary reasons I actually put down the money for a PlayStation 2, so I was hoping for one helluva gaming experience when I finally popped it into the disc tray. Fortunately for me, I wasn't disappointed.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Colossus&lt;/span&gt; is like if Princess Zelda and the Prince of Persia, as representatives of their respective franchises, were to get utterly shitfaced at some shinding for the video game elite and wind up having incredibly hot, totally unprotected sex on the couch in the back room. Then, in the morning, they find they're both &lt;span style="font-style: italic;"&gt;incredibly&lt;/span&gt; embarrassed, vow never to speak of that night again, and return promptly home.&lt;br /&gt;&lt;br /&gt;Then six weeks later, Zelda discovers she's pregnant, and Link flips out and leaves her because he's been off questing for the past eight months. So, in grand romantic comedy style, Zelda and the Prince wind up together because of &lt;span style="font-style: italic;"&gt;twue wuv&lt;/span&gt;, and when the little tyke is born they give the Cloverfield monster a call and ask him to be the godfather, which twists the kid's development in a serious way*.&lt;br /&gt;&lt;br /&gt;The baby, if you follow the extended and painful metaphor, is &lt;span style="font-style: italic;"&gt;Shadow of the Colossus&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;In &lt;span style="font-style: italic;"&gt;Colossus&lt;/span&gt;, you play as Wander, a seemingly archetypal young male heroic sort, who has come to the cursed, unpeopled land that serves as the game's setting in an effort to bring back to life a young woman named Mono. Wander's relationship to Mono is never made clear in-game. Is she his wife? Girlfriend? Sister? Mother, by dint of time-traveling weirdness? Does she owe him money? You never bloody find out. All you know is that she was sacrificed because she had a cursed destiny, and the story (for the sake of simplicity) seems to leave it at that.&lt;br /&gt;&lt;br /&gt;Anyway, Wander arrives with Mono's body in a shrine, and there is given instructions by a voice from above calling itself Domin to slay the sixteen great colossi in this cursed land to complete the spell that will resurrect Mono.&lt;br /&gt;&lt;br /&gt;So Wander sets out, astride his very talented stair-climbing horse Agro, to kill the terrible beasties and bring his girlfriend/sister/debtor back to life**.&lt;br /&gt;&lt;br /&gt;As implied by the anecdote at the beginning of this review, the game plays like a cross between &lt;span style="font-style: italic;"&gt;The Legend of Zelda&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;The Prince of Persia&lt;/span&gt;. Wander has a decidedly Link-like arsenal (a bow and a very European sword) but has some very Prince-like moves (the ability to grab hold of ledges and shimmy along them, for instance). His animations are very fluid, transitioning easily from one to the next.&lt;br /&gt;&lt;br /&gt;Fluidity, however, does not imply grace. Wander has a tendency to stumble as he runs--a purely aesthetic addition, as it doesn't actually affect the distance he traverses, but it makes considerable sense. If you were hauling ass away from a sixty-foot titan that uses chunks of buildings for &lt;span style="font-style: italic;"&gt;armor&lt;/span&gt;, you'd probably stumble a bit, too. Also, he freely flails about in grand ragdoll style as the colossi try to shrug off the deathgrip he uses to scale their furry hides.&lt;br /&gt;&lt;br /&gt;The controls that make Wander do all these things--jump, shimmy, climb, and stab--are fairly intuitive. I'd hardly any experience at all with the PS2 controller when I began to play, but had little trouble in picking it up. There's even a button specifically used for targeting the colossi, which is really bloody &lt;span style="font-style: italic;"&gt;sensible&lt;/span&gt; if you think about it, seeing how there are no other enemies in the entire game. I will warn you, however, that your right index finger &lt;span style="font-style: italic;"&gt;will&lt;/span&gt; feel like it's about to break off from holding down R1, which is used for climbing. Also, it would've been nice if the jump button had not been the same as the mount button. There were a number of spare controls left, so I don't see why that wasn't possible, but having the same button do both leads to tedious moments when you're trying to mount Agro but instead wind up hopping beside him like an imbecile.&lt;br /&gt;&lt;br /&gt;Riding Agro is something else to be considered. Agro is very much a character on his own terms, and acts considerably realistically as regards general horsiness. What this means is that any and all commands you issue Agro are more or less &lt;span style="font-style: italic;"&gt;suggestions&lt;/span&gt;, which Agro may or may not take. He tends to be fairly agreeable, but he certainly isn't Epona. It takes him some time to respond to kicks that prompt speed and to tugs on the reins, which is frustrating initially but actually turns out to be incredibly useful as that same horsey intelligence means that you don't have to control Agro directly to keep him from running smack into walls--a definite bonus in one colossus battle where you have to ride him &lt;span style="font-style: italic;"&gt;backwards&lt;/span&gt; in order to shoot the massive sandworm chasing after you.&lt;br /&gt;&lt;br /&gt;This game pretty much redefined "epic" for the entire industry, I'd have to say.&lt;br /&gt;&lt;br /&gt;Unlike &lt;span style="font-style: italic;"&gt;Zelda&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Prince of Persia&lt;/span&gt;, Wander gets no equipment upgrades and learns no special moves during the course of the game. He has everything he's ever going to have at the start of the game, and it's up to the player to make the best use of the lot of it. This basically means that each colossus battle is a puzzle resolved by divining how to make use of the tools and tactics at Wander's disposal to bring down the beast. You'd think that would get old fairly quickly, but let me assure you that it doesn't. Each colossus brings something new and entertaining to the table, keeping the game's central conceit from getting stale.&lt;br /&gt;&lt;br /&gt;The game is short, clocking in at around nine hours, but that seems to be a good length for it. It manages to finish out the story (albeit in an anime-ambiguous sort of way) and make its exit before it wears out its welcome. Those nine hours, unfortunately, don't have a great deal of replay value. Once you've figured out the schtick that'll take down each of the sixteen colossi, there's not much left to do. There's not really &lt;span style="font-style: italic;"&gt;anything&lt;/span&gt; left to do.  The game is composed wholly of pretty landscapes, epic boss fights, and dark, bittersweet storytelling.&lt;br /&gt;&lt;br /&gt;To sum up, I enjoyed this game immensely, even if its resolution left me as emotionally confused as a budding bisexual schoolgirl. The attention to detail is extraordinary, and everything from the colossi's models to the voice acting is excellently executed. Certainly worth the purchase if you're a freak like me who is only just now getting around to playing games released in 2005.&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;----&lt;/span&gt;&lt;br /&gt;* Sadly, it would not surprise me if there was a fanfic somewhere whose plot unfolds in &lt;span style="font-style: italic;"&gt;precisely this fashion&lt;/span&gt;.  The internet is a scary, sad place.&lt;br /&gt;** If you're more the thoughtful sort (i.e. not Wander) you'd be asking serious questions at this point. Questions like "Why am I doing what a voice in a skylight tells me to?", "Why are there no people around here?", and "You want me to kill fucking &lt;span style="font-style: italic;"&gt;what&lt;/span&gt;?"&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-4908357825739773896?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/4908357825739773896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=4908357825739773896&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/4908357825739773896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/4908357825739773896'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/05/review-shadow-of-colossus.html' title='Review: Shadow of the Colossus'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_OxE2SVcil5c/SDZXCAZIvHI/AAAAAAAAADk/xlBpFP9whto/s72-c/Colossus.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-5863323357849791591</id><published>2008-05-21T02:42:00.000-05:00</published><updated>2008-05-21T03:29:02.697-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Magic: The Gathering'/><category scheme='http://www.blogger.com/atom/ns#' term='Zen'/><category scheme='http://www.blogger.com/atom/ns#' term='job'/><category scheme='http://www.blogger.com/atom/ns#' term='disappointment'/><title type='text'>Zen and the Art of Magic</title><content type='html'>I decided today (or yesterday, I suppose, depending on how you look at it) to go apply for a job at a nearby newspaper that I'd seen advertised.  It seemed to be the ideal sort of thing for me: sitting at a desk taking calls from people wanting to buy classified ads.  Nice, clean work environment, a steady paycheck, and I'd be working for a publication--being a writer, that's always a bonus.&lt;br /&gt;&lt;br /&gt;Unfortunately, when I checked their classifieds today/yesterday (it's almost three in the morning, I'm not being &lt;span style="font-style: italic;"&gt;too&lt;/span&gt; strange) I found that they were no longer advertising for that position.  It makes me worry that it was already taken.  I'm going to go there and make sure, of course, but I'm not holding out much hope.  Hope has a nasty way of coming back and biting you in situations like this.&lt;br /&gt;&lt;br /&gt;I've looked at a few other jobs.  None of them appeal to me as much as the newspaper gig, but some of them might be serviceable.  I'll just have to see how things turn out.&lt;br /&gt;&lt;br /&gt;To deal with the disappointment, and also that I might have an activity while I waited to grow tired enough to go to bed, I took all the new Magic cards I've gotten over the past week or so and constructed a deck.  It's blue/white, and its base is the deck that I threw together for last Friday's sealed deck tournament.  I took out some of the things that just didn't function well within it and tried to limit it to being decent at only a few tasks.  What I wound up with was a goodly number of denial tactics, spells that do unpleasant things to my opponent's creatures, and a small horde of my own creatures (almost all of whom have some manner of evasion ability, like flying).&lt;br /&gt;&lt;br /&gt;The weird thing about the whole process is that I got very calm, very focused, and very content while I was sorting through what cards were going to go in and what ones were coming out.  There was some serious Zen shit going on, and I have no idea why.  I just sort of blocked out everything else, and an hour and a half or so later I had a deck that I think is actually pretty good, considering.  It needs deck protectors, of course, because I think there's summat like three or four rare cards and two foil cards in there.  While I may not be hardcore like some folk (I don't, for instance, drop $360 to buy &lt;span style="font-style: italic;"&gt;four copies&lt;/span&gt; of a &lt;span style="font-style: italic;"&gt;complete set&lt;/span&gt;) but I still like to protect the cards from accidental drink spillage and suchforth.&lt;br /&gt;&lt;br /&gt;I don't know when I'm actually going to get to &lt;span style="font-style: italic;"&gt;use&lt;/span&gt; my new deck.  I suppose, like with the job opening, I'll just have to see.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;I don't know if anyone's ever slit their wrists by determined papercutting, but if I have to spend several hours a day stuffing inserts into newspapers I might just be the first.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-5863323357849791591?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/5863323357849791591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=5863323357849791591&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/5863323357849791591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/5863323357849791591'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/05/zen-and-art-of-magic.html' title='Zen and the Art of Magic'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-7228393446522043769</id><published>2008-05-20T08:15:00.001-05:00</published><updated>2008-05-20T08:33:03.826-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Strong Misanthropic Principle'/><category scheme='http://www.blogger.com/atom/ns#' term='misanthropy'/><category scheme='http://www.blogger.com/atom/ns#' term='Wal-Mart'/><category scheme='http://www.blogger.com/atom/ns#' term='anthropic principle'/><title type='text'>Misanthropy and Wal-Mart</title><content type='html'>I was at Wal-Mart a couple days ago buying a copy of &lt;span style="font-style: italic;"&gt;Final Fantasy XII&lt;/span&gt; and a sack of hamburger buns when it suddenly occurred to me that I positively &lt;span style="font-style: italic;"&gt;adore&lt;/span&gt; the self-checkout option.  Perhaps it was because I had to wade past the crowd of small children raising funds at the front doors, or it could be that I simply wasn't in a terrifically congenial mood, but I felt the need to come up with something to explain this sudden and inexplicable affection for automated purchasing.  What I conjured I believe I shall dub the Strong Misanthropic Principle, and it reads thusly:&lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;&lt;span style="font-size:100%;"&gt;"The fewer people I have to interact with in order to get my necessary shit done, the better."&lt;/span&gt;&lt;/blockquote&gt;It's fairly simple, straightforward, and to the point.  None of this weird vagueness of meaning associated with the regular old &lt;a href="http://en.wikipedia.org/wiki/Anthropic_principle"&gt;anthropic principle&lt;/a&gt; and all its myriad variants.  Of course, the various anthropic principles (strong and weak) could all use some consideration at some point, because I have some very pointed, and probably very unique, views on precisely how wrong the lot of them are.&lt;br /&gt;&lt;br /&gt;I have pointed views on lots of things, however.  Honestly, it's a surprise that I don't just stab people when I turn around in a crowded room.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Balthier?  What's that philanderer doing here?  &lt;span style="font-weight: bold;"&gt;I'm&lt;/span&gt; supposed to kill him, not these imperial scum!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-7228393446522043769?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/7228393446522043769/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=7228393446522043769&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/7228393446522043769'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/7228393446522043769'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/05/misanthropy-and-wal-mart.html' title='Misanthropy and Wal-Mart'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-5466409622896101111</id><published>2008-05-16T23:36:00.000-05:00</published><updated>2008-11-12T23:23:54.221-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Magic: The Gathering'/><category scheme='http://www.blogger.com/atom/ns#' term='Friday Night Magic'/><title type='text'>Friday Night Magic</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_OxE2SVcil5c/SC5iL0j61yI/AAAAAAAAADc/16MOnVdGL4U/s1600-h/Magic.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://2.bp.blogspot.com/_OxE2SVcil5c/SC5iL0j61yI/AAAAAAAAADc/16MOnVdGL4U/s200/Magic.jpg" alt="" id="BLOGGER_PHOTO_ID_5201202574886885154" border="0" /&gt;&lt;/a&gt;Well, tonight I played Magic: The Gathering for the first time in about four years.  I actually did better than I thought I would, oddly enough.  It was a sealed-deck tournament, wherein each participant got a tournament pack (45 spells and 30 basic lands) and two booster packs (15 cards each) and composed a deck on the spot.  I wound up playing blue/white, primarily because I had some nasty blue spells and one big white Angel, &lt;a href="http://sales.starcitygames.com/cardsearch.php?singlesearch=Twilight+Shepherd"&gt;Twilight Shepherd&lt;/a&gt;, that was a 5/5 with flying, didn't need to tap to attack, would come back from the dead one time after she was killed, and had really pretty artwork.  She was epic, and I managed to (somehow) bring her out in almost every game I played in.  A definite gamewinner, for certain.&lt;br /&gt;&lt;br /&gt;The competitors were not a fairly diverse lot, gender-wise.  There were nine men, including myself, and one incredibly intrepid (and cute) woman who I think was a few months pregnant and not shy about her &lt;span style="font-style: italic;"&gt;decolletage&lt;/span&gt;.  I expect she got a distraction bonus during gameplay.&lt;br /&gt;&lt;br /&gt;See what I did there?  That was &lt;span style="font-style: italic;"&gt;French&lt;/span&gt;.  I could've just said "boobs", but I went the classy route.&lt;br /&gt;&lt;br /&gt;Anyway, in the first round I was up against Mr. All Business, who had a habit of using as few words as humanly possible to express his thoughts.  Take this exchange, for example, which took place after our first game (each round was best of three games):&lt;br /&gt;&lt;br /&gt;Mr. AB: "Draw or play first?"&lt;br /&gt;Me: "...I'm sorry?"&lt;br /&gt;Mr. AB: "Draw or play first?"&lt;br /&gt;Me: "I'm not sure if I know what you're asking."&lt;br /&gt;Mr. AB: "Do you want to &lt;span style="font-style: italic;"&gt;draw&lt;/span&gt; a card first, or &lt;span style="font-style: italic;"&gt;play&lt;/span&gt; first?"&lt;br /&gt;&lt;br /&gt;At that point I managed to divine that he was asking (since I'd lost the previous game) whether I wanted to go first or second, as the first player to go doesn't get to draw a card.  It only took three tries.  This habit didn't irk me so much as make me feel uncomfortable.  It was terribly impersonal.  Also, when I won the second game we played, he started picking his cards up before I actually went through the motions of taking my turn and issuing the winning attack and whatnot.  It was a little thing, but it was kind of rude.&lt;br /&gt;&lt;br /&gt;So anyway, after that I went on to my next opponent, The Rules Lawyer, who was built like a bloody football player.  I got my ass handed to me two games in a row by this bloke, who was significantly friendlier than Mr. All Business but also happened to be brutally in command of all the minutiae of the rulebook.  An example:&lt;br /&gt;&lt;br /&gt;The RL: "So I attack with my 2/2 creature, here."&lt;br /&gt;Me: "Okay.  I block with my 2/2.  They both die."&lt;br /&gt;The RL: "Nope, see I activate this &lt;span style="font-style: italic;"&gt;other&lt;/span&gt; creature's ability, which removes my creature from play until the end of the turn, but damage was already dealt, so &lt;span style="font-style: italic;"&gt;your&lt;/span&gt; creature dies from lethal damage but the damage doesn't affect my creature because it's out of play."&lt;br /&gt;Me: "O...kay.  Shit."&lt;br /&gt;&lt;br /&gt;He pulled that kind of shit &lt;span style="font-style: italic;"&gt;both game&lt;/span&gt;s.  Apparently he'd been on the serious tournament circuit and that's where you pick this stuff up.  It was beyond me, though, and my knowledge of the mechanics was so rusty I was in no position to argue.  After we were through playing, he asked if he could leaf through my deck just to see what I'd put in it, then he took a look at the other cards I wasn't using.  He promptly informed me that here are several cards that I should put in my deck, and also I should have been playing black and something because I had some wicked awesome black spells.&lt;br /&gt;&lt;br /&gt;I told him I always went black back whenever I used to play, and that I figured I should try something new.  He shrugged and seemed to think I should've gone black/some other color anyway.&lt;br /&gt;&lt;br /&gt;My third opponent was The Aging Newbie.  He was in his late fifties, looked like, or maybe he was in his early fifties and did a lot of drugs early on.  Distinct possibility.  Anyway, he only started playing a month or so ago (as had the token woman) and was still a bit sketchy on the rules.  I helped him along as best I could in spots, though there was one bit of advice I was going to give him afterward that I forgot to.  He was always very nervous about attacking, even when he had six or so creatures and I only had three or four.  Sure, he would've lost some of them, but they would've taken a few of my defenders down with them.  In any case, he was the nicest of the lot.  The rest of them were apparently just in it to win, but The Aging Newbie seemed to want to sit down and play a game, which was refreshing.  I won both games I played against him, but I think he took it in stride.&lt;br /&gt;&lt;br /&gt;Most of the people there seemed to have lost track of the fact that Magic is, in point of fact, a &lt;span style="font-style: italic;"&gt;game&lt;/span&gt;.  Maybe half of us actually seemed to be having fun, and the rest were crouched vulturelike over their cards with determined grimaces.  They were the ones who filled out the top four at the end of the third round and got to continue.  &lt;span style="font-style: italic;"&gt;&lt;/span&gt;The other six of us hung around long enough for the random drawing to determine which two got special foil cards, then sidled on out into the night.&lt;br /&gt;&lt;br /&gt;For some perspective, by way of listening I found out that one of the guys what &lt;span style="font-style: italic;"&gt;didn't&lt;/span&gt; make it to the final four makes a habit of buying complete sets of Magic cards.  But he doesn't just buy a single complete copy of a set, oh no: he buys &lt;span style="font-style: italic;"&gt;four&lt;/span&gt;.  So he can be sure to have four copies of each card in the set for deckbuilding purposes.  That's &lt;span style="font-style: italic;"&gt;insane&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;It was an interesting experience, all told.  I'm just sort of sorry that it was so gorram &lt;span style="font-style: italic;"&gt;competitive&lt;/span&gt;.  I mean, I went in there knowing it was a tournament, and that practically by definition there would be some manner of prize at the end, but I didn't know anyone would be so bloody dead-set on winning.  I guess it was too much to expect a pleasant and sociable game with people I hardly even knew.&lt;br /&gt;&lt;br /&gt;In any case, I think I've got Magic out of my system now, at least for the time being.  It's one thing playing a game friendly-like, and quite another playing for fame, fortune, and foil cards.  I'll take friendly-like anyday, and I even began to feel partway through the tourney that perhaps I should have spent my evening with friends instead of with complete strangers.  I think I would have felt somewhat more fulfilled by that.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Well, ah'll be Gosh Durned.  Ain't this a fine how-do-ya-do.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-5466409622896101111?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/5466409622896101111/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=5466409622896101111&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/5466409622896101111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/5466409622896101111'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/05/friday-night-magic.html' title='Friday Night Magic'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_OxE2SVcil5c/SC5iL0j61yI/AAAAAAAAADc/16MOnVdGL4U/s72-c/Magic.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-6212834136701532227</id><published>2008-05-14T21:46:00.001-05:00</published><updated>2008-11-12T23:23:54.320-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dwarf Fortress'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>Review: Dwarf Fortress</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_OxE2SVcil5c/SCukKUj61xI/AAAAAAAAADU/eyCWkbd4axc/s1600-h/DwarfFortress.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_OxE2SVcil5c/SCukKUj61xI/AAAAAAAAADU/eyCWkbd4axc/s400/DwarfFortress.png" alt="" id="BLOGGER_PHOTO_ID_5200430691954382610" border="0" /&gt;&lt;/a&gt;So a few days ago I downloaded a freeware game called &lt;a href="http://www.bay12games.com/dwarves/"&gt;&lt;span style="font-style: italic;"&gt;Dwarf Fortress&lt;/span&gt;&lt;/a&gt;. I had heard interesting things about it, so I decided to give it a shot, not expecting altogether much. What I discovered was an incredibly and strangely addictive game that is an ingenious exercise in real-time strategy and low-level artificial intelligence.&lt;br /&gt;&lt;br /&gt;The game starts out by naming and fractally rendering a world. This isn't just the little swatch you're going to build your soon-to-be village, on, however. This is the entire. Bloody. World. It simulates corrosion by running water, raises a few mountains, busts out some greenery, and suddenly there's landscaping. Then it goes through and names each individual location (I believe in the world belonging to the screenshot above there is a Swamp of Despair or some such) and determines where the civilizations of this new world make their homes. It then (evidently) generates legends and folklore for the world. The whole process takes around ten minutes.&lt;br /&gt;&lt;br /&gt;Now would be a good point to mention the graphics involved, or the lack thereof. As you can tell in the screenshot above, everything is rendered in colored ASCII characters. The whole business was baffling as hell to start out with--I could barely tell plants and trees from grass--but after a while you get used to it, and the interface begins to make more sense. And the time that would've been spent on graphics has apparently been rerouted into the gameplay itself.&lt;br /&gt;&lt;br /&gt;After the world is generated, you choose a place to plop down your group of intrepid pioneers, and then you're off. You have a handful of dwarves (represented by smiley faces of various colors, depending on their profession) and some limited supplies, and the name of the game is civilization...that is, the forging thereof.&lt;br /&gt;&lt;br /&gt;I set my first fortress by and in a sandstone mountain. This may not have been the brightest thing, but it certainly made digging by my miner (who has officially reached "legendary" as his mining skill) easier. Unfortunately, it also meant that there was almost no proper stone to build things with, so I had to make do with wood for a good long while as supplied by my woodcutter and shaped by my carpenter.&lt;br /&gt;&lt;br /&gt;Here's the thing, though: each dwarf isn't defined merely by their profession and randomly-generated name. Each one has an array of skills (which may or may not be related to their profession) and a collection of likes, dislikes, and thoughts that can be accessed by selecting them. Their thoughts in particular can serve as a guide for improvements to the settlement. And it's always amusing to take someone as useless as a jeweler and turn them into the campus cook.&lt;br /&gt;&lt;br /&gt;Speaking of such, each dwarf must be fed, clothed, and otherwise taken care of lest they become grumpy, fall ill, or even die. This is easier than it sounds, however. My hamlet (that's its official title) has a little over thirty dwarves, and there have been no complaints about hunger. Early on there were problems with food rotting in the stores, but that was taken care of by setting aside an area for trash outside the mountain.&lt;br /&gt;&lt;br /&gt;After the first year of game-time, traders begin stopping by the village from other civilizations. Most of the traders that have come by Diamondcastles (that's the name of my hamlet translated from dwarfish--kind of poncy, I know, but what can you do?) have been elves, who are literally tree-hugging hippies. They refuse to take any goods manufactured from wood. Since I only recently struck upon a vein of workable stone, there hasn't been much actual &lt;span style="font-style: italic;"&gt;trade&lt;/span&gt;, so I can't really speak to that aspect of the game.&lt;br /&gt;&lt;br /&gt;Similarly, I can't speak to the combat/military aspect, as I only today set up a group of individuals whose collective profession was literally "peasant" as recruits, and they're a ridiculous little lot. There's four of them, and their job is (or would be, if the dwarves actually spoke) to stroll around outside the mountain and shout, "Four o'clock and all's well!" Also, the late game in which the village becomes a true bastion of short, bearded culture protected by siege engines, and the--well, intergame, for lack of a better word--in which a lone dwarf strikes out from the fallen ruins of said bastion of culture to set up another somewhere else in the world are equally mysterious to me.&lt;br /&gt;&lt;br /&gt;To say the absolute least, there is a shit-tonne of content in this game, and the dwarves behave in surprising and sometimes very human ways. One threw a party yesterday around the statue in the main hall (represented by the white omega symbol above).&lt;br /&gt;&lt;br /&gt;I have only two problems with this little gem: its interface, which is not the most intuitive thing in the world, and the complete micromanagement clusterfuck gameplay must become once the fortress becomes large enough. The interface is a series of menus accessed by keypresses (as seen above), which wouldn't be so bad if all the menus behaved more or less the same. Most of them seem to want to be off in the corner playing by themselves instead of joining the rest of the class, however, so it's a bit of a crapshoot as to whether any given menu will operate with ease. Unless there's some mechanic to take the "micro" out of "micromanagement", which happens to be a major part of the early game, the late game has to get indescribably complex. I have yet to get there, however, so it's hard to tell.&lt;br /&gt;&lt;br /&gt;In any case, I would heartily recommend this game, as it is by and far worth the download. But only play it if you happen to have several hours to spare. You wouldn't think that watching smiley faces scooting around would be that engaging, but the second time I sat down to it I lost two and a half hours. After all, those smiley faces have gotta eat.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;I'll build a well when I get to it, dammit!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-6212834136701532227?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/6212834136701532227/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=6212834136701532227&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/6212834136701532227'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/6212834136701532227'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/05/review-dwarf-fortress.html' title='Review: Dwarf Fortress'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_OxE2SVcil5c/SCukKUj61xI/AAAAAAAAADU/eyCWkbd4axc/s72-c/DwarfFortress.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-8016056381983312215</id><published>2008-05-13T22:34:00.000-05:00</published><updated>2008-05-13T22:49:24.826-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='Shadow of the Colossus'/><category scheme='http://www.blogger.com/atom/ns#' term='PlayStation 2'/><title type='text'>Concerning Colossi</title><content type='html'>It has been a fortuitous day, today.  Remember that PlayStation 2 I've been chatting about for so long?  Well, I was finally able to buy the bloody thing.  I got it set up and spent a little under two hours playing &lt;span style="font-style: italic;"&gt;Shadow of the Colossus&lt;/span&gt;, and the whole  business rocks on toast in a serious kind of way.  Once I've played a good chunk of &lt;span style="font-style: italic;"&gt;Colossus&lt;/span&gt; (and potentially beaten it) I'll post a review.&lt;br /&gt;&lt;br /&gt;Game reviews are actually something I hope to make a regular part of this blog.  I would be utterly content to review games for a living, if it was at all possible.  Unfortunately, I suspect that those jobs happen to be extremely competitive.  Lots of folk want to write about video games for a living.&lt;br /&gt;&lt;br /&gt;In any case, my next post will most likely be a review, though not of &lt;span style="font-style: italic;"&gt;Colossus&lt;/span&gt;.  It will cover another (freeware) game, &lt;span style="font-style: italic;"&gt;Dwarf Fortress&lt;/span&gt;, that has seized my attention in a very violent way and doesn't seem to want to let it go.  I'll never know what precisely makes ASCII games so addictive.  I suppose because the graphics are so bloody simple that a lot more time gets spent on the actual game.  That makes a kind of sense, really.  The game industry ought to be informed.&lt;br /&gt;&lt;br /&gt;Now if you'll excuse me, I've a minor domestic crisis to attend to.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;There can only be one...kind of&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-8016056381983312215?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/8016056381983312215/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=8016056381983312215&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/8016056381983312215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/8016056381983312215'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/05/concerning-colossi.html' title='Concerning Colossi'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-277364882402522220</id><published>2008-05-09T14:54:00.000-05:00</published><updated>2008-11-12T23:23:54.654-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='graduation'/><category scheme='http://www.blogger.com/atom/ns#' term='CthulhuTech'/><category scheme='http://www.blogger.com/atom/ns#' term='PlayStation 2'/><category scheme='http://www.blogger.com/atom/ns#' term='school'/><category scheme='http://www.blogger.com/atom/ns#' term='mixed feelings'/><category scheme='http://www.blogger.com/atom/ns#' term='grad school'/><title type='text'>...It's Over?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_OxE2SVcil5c/SCUy7FV5nHI/AAAAAAAAACI/4nm_lQIFmKU/s1600-h/Mortarboard.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://1.bp.blogspot.com/_OxE2SVcil5c/SCUy7FV5nHI/AAAAAAAAACI/4nm_lQIFmKU/s200/Mortarboard.gif" alt="" id="BLOGGER_PHOTO_ID_5198617335496809586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;So I took my last final exam as an undergraduate today. ...Last final exam? I think this may be the only case in which that phrase is not actually redundant. Anyway, I was terribly worried about it, mostly because I hadn't really gotten a chance to properly study for it, but it all seems to've turned out all right.&lt;br /&gt;&lt;br /&gt;I won't be getting to walk for graduation this evening. I have a show to do, and it would kind of put them in a bad way if I wasn't there. Main character and all that. I'm not especially fussed about it, though. The only thing I'd miss would be the sense of closure I'd get from it. I've been at this malarkey for four years, the absolute least I should get to do is prance around in a dress^H^H^H^H^Hrobe and mortarboard for a bit and have people clap for me. But what can you do?&lt;br /&gt;&lt;br /&gt;I'm not sure what I expected, with graduation.  What I would've &lt;span style="font-style: italic;"&gt;liked&lt;/span&gt; was for some sort of Highlander-styled academic Quickening to take place, with lightning jagging down from the sky and infusing my jerking body with the sublime power of a Bachelor of the Arts, but I don't think that Real Life has a budget for special effects. Which is a shame, if you think about it. But I'm not sure what I &lt;span style="font-style: italic;"&gt;expected&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;I expected to feel rather more accomplished, I guess. Don't misunderstand me, I feel accomplished, just not in any profound sort of way. Mostly I feel tired. The sort of exhaustion you get after finishing a massive project and seeing that hey, maybe you did an all right job with it after all. Which I suppose sums up my feelings about how my undergraduate education went.&lt;br /&gt;&lt;br /&gt;I'm not looking forward to being on the low end of the graduate totem pole next fall, though, wherever I wind up at. And I'm going to miss the friends that I've made in this program, of course. There's no guarantee that I'll never see them again, and if I hang around here for my graduate schooling I more than likely &lt;span style="font-style: italic;"&gt;will&lt;/span&gt; see them, but somehow I'm not sure it'll be the same. There were a lot of people who I really liked, and a few people who I was only just getting to know but whose company I enjoyed, and leaving all that behind (in a sense) is kind of distressing.&lt;br /&gt;&lt;br /&gt;On the other hand, escape from undergraduate school means being able to move out, which is a definite &lt;span style="font-style: italic;"&gt;plus&lt;/span&gt; however you cut it.  I'm not sure where I'm moving to or when, but I know that it will most certainly be &lt;span style="font-style: italic;"&gt;out&lt;/span&gt;.  And as part of a sort of package graduation present, my parents have gone ahead and paid for my ordered copy of &lt;a href="http://www.cthulhutech.com/"&gt;CthulhuTech&lt;/a&gt;, which is most definitely groovy.&lt;br /&gt;&lt;br /&gt;Also, with my Saturday paycheck, I'll finally be able to pick up that PlayStation 2. So all in all, life is pretty good, I think. Things'll be a bit confused for a while, but it'll all turn out.&lt;br /&gt;&lt;br /&gt;Things usually do.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Sing from your VAGINA!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-277364882402522220?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/277364882402522220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=277364882402522220&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/277364882402522220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/277364882402522220'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/05/its-over.html' title='...It&apos;s Over?'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_OxE2SVcil5c/SCUy7FV5nHI/AAAAAAAAACI/4nm_lQIFmKU/s72-c/Mortarboard.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-1256050595831583981</id><published>2008-05-07T20:32:00.000-05:00</published><updated>2008-05-07T20:47:36.404-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Penny Arcade'/><category scheme='http://www.blogger.com/atom/ns#' term='kindergarten'/><category scheme='http://www.blogger.com/atom/ns#' term='genitalia'/><title type='text'>Jerry Holkins Is A God</title><content type='html'>And today's &lt;a href="http://www.penny-arcade.com/images/2008/20080507.jpg"&gt;Penny Arcade&lt;/a&gt; proves it.  The funniest thing?  I know &lt;span style="font-style: italic;"&gt;exactly&lt;/span&gt; what they're talking about.  In my younger days, I myself experienced a great deal of puzzlement over what &lt;span style="font-style: italic;"&gt;precisely&lt;/span&gt; a vagina &lt;span style="font-style: italic;"&gt;looked like&lt;/span&gt;. Sure, there were those line drawings in Sex Ed, but they basically rendered the female body with the featureless crotch of a Barbie doll. Like Tycho, I'm not going to go into details as to what shape my abstract pubescent theories gave vaginas, just know that it did indeed differ significantly from the real article (which I have since seen both by way of the internet &lt;span style="font-style: italic;"&gt;and&lt;/span&gt; up close and personal-like).&lt;br /&gt;&lt;br /&gt;Even as far back as kindergarten, boys give consideration to this mystery of the universe, as well as hypothesizing as to the uses of various other feminine anatomical features. I recall sitting in a circle with several other little boys one day as we all attempted to divine what strange and unique purpose &lt;span style="font-style: italic;"&gt;breasts&lt;/span&gt; served.&lt;br /&gt;&lt;br /&gt;The running theory was that they were how girls &lt;span style="font-style: italic;"&gt;peed&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;In the fifth grade, I knew someone who claimed to have seen a vagina.  He told us wild tales about them, like some mad woodsman.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-1256050595831583981?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/1256050595831583981/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=1256050595831583981&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/1256050595831583981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/1256050595831583981'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/05/jerry-holkins-is-god.html' title='Jerry Holkins Is A God'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-3624521123899051012</id><published>2008-05-06T21:30:00.000-05:00</published><updated>2008-05-06T22:04:12.424-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Magic: The Gathering'/><category scheme='http://www.blogger.com/atom/ns#' term='tabletop'/><category scheme='http://www.blogger.com/atom/ns#' term='Gaming as Culture'/><category scheme='http://www.blogger.com/atom/ns#' term='finals'/><category scheme='http://www.blogger.com/atom/ns#' term='school'/><title type='text'>Finals Week Cometh</title><content type='html'>And I suppose I could make a joke about having to clean up after it, but that would require effort on my part.&lt;br /&gt;&lt;br /&gt;In any case, here I am, a mere three days away from being a fully-fledged graduate from a state university--and I'm oddly calm about the whole business.  I mean, sure I have two finals that will involve summat like two hours of solid writing each, and I still have to finish my final project for Stage Costume (only three more renderings to go!), but otherwise I'm feeling pretty good about the world.&lt;br /&gt;&lt;br /&gt;I spent a chunk of the morning yesterday relearning how to play Magic: The Gathering by watching the &lt;a href="http://www.youtube.com/view_play_list?p=A670214EC52DF002"&gt;videos&lt;/a&gt; concerning the topic that Wizards of the Coast has posted on YouTube.  The acting is subpar and the humor is eye-rollingly painful, but they weren't a bad primer.  If you want to have a chuckle at a guy who loves gesturing more than life itself, you should take a look.&lt;br /&gt;&lt;br /&gt;Now, you're probably wondering, "PS, you handsome devil you, didn't you shrug off the old addiction to cardboard crack some years ago?  What's got you peering into the depths of the black abyss of collectible card games again?"  And that's a perfectly valid question, particularly when phrased in that precise manner.  The answer is simple.&lt;br /&gt;&lt;br /&gt;I got to reading a book called &lt;a href="http://www.amazon.com/Gaming-As-Culture-Identity-Experience/dp/0786424362"&gt;&lt;span style="font-style: italic;"&gt;Gaming as Culture&lt;/span&gt;&lt;/a&gt;, a more or less scholarly look at tabletop RPGs, computer RPGs, collectible games, and the subculture associated with it all.  It was an interesting read, one which I agreed with on some occasions (like when it asserted that there can be as real a sense of community in something like &lt;span style="font-style: italic;"&gt;World of Warcraft&lt;/span&gt; as there can in meatspace) and disagreed with on other occasions (like when one essayist basically suggested that all roleplaying games are hypermasculinized powertrips engaged in by males who have been desexualized or feminized by society and in which women are at best marginalized and at worst openly degraded), but the articles on collectible games reminded me of something that I had never really gotten around to: Magic tournaments.&lt;br /&gt;&lt;br /&gt;I'd never engaged in tournaments because my deck basically took cards from just about every set ever released, except maybe the first two, and tournaments are &lt;span style="font-style: italic;"&gt;very&lt;/span&gt; picky about what they allow in terms of cards.  But I discovered with this book that there are sealed-deck tournaments, in which you show up, pay your entry fee, get a tournament pack and a couple of boosters, and proceed to build your deck &lt;span style="font-style: italic;"&gt;on site&lt;/span&gt;.  So its playability (insofar as being legal) is basically guaranteed.  It also means that nobody gets an undue advantage by slinging money around and picking up the best cards to stick in their decks.  You get what you get, and that's it.  There's a certain bourgeois appeal to the whole business.&lt;br /&gt;&lt;br /&gt;So Friday after next, I'm going to attend my first ever Magic: The Gathering tournament.  I'm hoping it'll be as fun playing as I remember it being.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;I'm gonna rip yer face off.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-3624521123899051012?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/3624521123899051012/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=3624521123899051012&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/3624521123899051012'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/3624521123899051012'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/05/finals-week-cometh.html' title='Finals Week Cometh'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-5984097864324168315</id><published>2008-05-02T17:24:00.000-05:00</published><updated>2008-05-02T18:00:59.635-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='thought experiment'/><category scheme='http://www.blogger.com/atom/ns#' term='reality'/><category scheme='http://www.blogger.com/atom/ns#' term='philosophy'/><title type='text'>Reality as a Matryoshka Doll</title><content type='html'>Imagine for a second that there is a game programmer.  For the purposes of this thought experiment, we're going to assume that this programmer is of uncanny talent, prodigious intellect, and unusual bloody-mindedness.&lt;br /&gt;&lt;br /&gt;This programmer is sitting at a computer.  Again, for the purposes of this experiment, we're going to posit that this computer is one of unusual &lt;span style="font-style: italic;"&gt;potence&lt;/span&gt; as regards processing power.&lt;br /&gt;&lt;br /&gt;Now this programmer is, at this particular moment, endeavoring to create a game engine that can animate something--say, a robotic arm--with as much accuracy as possible.  He starts out by going at it the usual way, having the application instruct a texture-mapped polygonal model that has been bound to an invisible skeleton that defines its range of movement to follow specific predefined animations laid out by the model's designer.&lt;br /&gt;&lt;br /&gt;Around about three in the morning, after his fifth cup of coffee (two sugars, no cream) and a quick pick-me-up sandwich (BLT, naturally) it begins to occur to his sleep-deprived brain that there must be a more efficient way of going about all this.  That the whole laborious process of designing the three-dimensional object, texture-mapping it, designing the skeleton, binding it to the skeleton, recording its necessary animations, and uploading it to the game engine could be made completely obsolete if only the game engine would presuppose the existence of such a mechanical arm and its functions &lt;span style="font-style: italic;"&gt;in the first place&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;So he gets a sixth cup of coffee (gin, no cream) downs it, and gets to work.&lt;br /&gt;&lt;br /&gt;Two days later he has created an engine that animates objects from the subatomic level on up, and manages to compile it and set it in motion before passing out in a puddle of his own drool.&lt;br /&gt;&lt;br /&gt;And as he does this, a virtual void is suddenly and violently populated with a set amount of raw matter, which promptly begins the task of coalescing into virtual planets, virtual stars, virtual galaxies, on and on until on a smallish volcanic planet virtual life springs up, which then proceeds to quickly and violently evolve, altering the world on which it lives, and eventually producing (of its own accord), a virtual robotic arm in a virtual lab of perhaps not the &lt;span style="font-style: italic;"&gt;precise&lt;/span&gt; design required, but close enough to do the job.&lt;br /&gt;&lt;br /&gt;Then somewhere on that smallish (now blue) world, it turns out that not only has this experiment produced a virtual robot arm, but that there is, as it turns out, a whole host of virtual programmers.  And one of them happens to be of uncanny talent, prodigious intellect, and unusual bloody-mindedness...&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;We may need you to play twing-twang.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-5984097864324168315?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/5984097864324168315/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=5984097864324168315&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/5984097864324168315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/5984097864324168315'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/05/reality-as-matryoshka-doll.html' title='Reality as a Matryoshka Doll'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-4222572109855543992</id><published>2008-04-27T01:25:00.000-05:00</published><updated>2008-04-27T01:58:13.096-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lesson'/><category scheme='http://www.blogger.com/atom/ns#' term='karaoke'/><title type='text'>Life Lessons</title><content type='html'>Here is a brief list of things that I learned today:&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;You should always pay your parking tickets. If you don't, the next time you get pulled over the bench warrant for your arrest will land your sorry ass in the slammer for the duration of the weekend and cause you to miss two performances of the show you're currently in.&lt;/li&gt;   &lt;li&gt;I can sing well and beautifully (...most of the time) on a stage in front of two hundred people, but put me in front of a karaoke mike in a room with ten tipsy folk in and I instantly become hideously and painfully tone-deaf.&lt;/li&gt;   &lt;li&gt;"Lesbian buttfucker" is potentially the silliest and best insult ever.&lt;/li&gt; &lt;/ul&gt; I'm sure there are other, more profound things I could have discovered today, but why go in for profundity when there's funny to be had?&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;I believe.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-4222572109855543992?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/4222572109855543992/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=4222572109855543992&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/4222572109855543992'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/4222572109855543992'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/04/life-lessons.html' title='Life Lessons'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-5463994832338953183</id><published>2008-04-25T15:41:00.000-05:00</published><updated>2008-04-25T15:46:22.497-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='You Have To Burn The Rope'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><title type='text'>Idiocy or Genius?</title><content type='html'>I can't decide which one &lt;a href="http://www.mazapan.se/games/BurnTheRope.php"&gt;You Have To Burn The Rope&lt;/a&gt; is. It might just be the first ever example of a constructionist/reductionist video game. It distills gaming down to its absolute essentials--means, method, and execution in pursuit of an ultimate victory. The only way they could have made it any more compact would have been to do away with all the tunnel business at the start. That aside, playing through it is worth the ending credits song alone. But don't take this as a recommendation, per se.&lt;br /&gt;&lt;br /&gt;I just want to see if anyone else is crazy enough to think this is actually weirdly neat.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;My world view allows for ghouls to haunt Weir &lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;outside&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt; of Halloween.&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-5463994832338953183?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/5463994832338953183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=5463994832338953183&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/5463994832338953183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/5463994832338953183'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/04/idiocy-or-genius.html' title='Idiocy or Genius?'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-3662908731608661257</id><published>2008-04-24T09:30:00.000-05:00</published><updated>2008-11-12T23:23:54.869-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tabletop'/><category scheme='http://www.blogger.com/atom/ns#' term='CthulhuTech'/><title type='text'>Cthulhu!  In!  SPAAAAAACE!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_OxE2SVcil5c/SBCaYYgs4lI/AAAAAAAAABc/3T0zHxxD_JM/s1600-h/CthulhuTech.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://4.bp.blogspot.com/_OxE2SVcil5c/SBCaYYgs4lI/AAAAAAAAABc/3T0zHxxD_JM/s200/CthulhuTech.jpg" alt="" id="BLOGGER_PHOTO_ID_5192820114045330002" border="0" /&gt;&lt;/a&gt;Well, not &lt;span style="font-style: italic;"&gt;exactly&lt;/span&gt;, but still. I'm of the opinion that only great good can come of fusing giant biomechanical robots, human were-horrors, alien fungoid insects, and HP Lovecraft's Great Old Ones themselves.  And that is precisely what &lt;a href="http://www.cthulhutech.com/"&gt;CthulhuTech&lt;/a&gt; does.  It's certainly a more upbeat form of the mythos, seeing how it is actually possible for humanity to &lt;span style="font-style: italic;"&gt;fight back&lt;/span&gt;...and who hasn't ever felt the pressing desire to uppercut a great and ancient evil being from beyond the veil of reality?  Because I know &lt;span style="font-style: italic;"&gt;I&lt;/span&gt; have.&lt;br /&gt;&lt;br /&gt;It seems to use some toned-down variant of the Storytelling system from World of Darkness and Exalted.  Everything is rolled using groups of d10's, though the success mechanic is slightly different.  The major players seem to be the military, backed up by pilots of the aforementioned biomechanical Engel mecha, an underground organization whose soldiers, Tagers,  have fused with otherworldly horrors and can shape-shift into them at will, and then the Bad Guys, who are a motley collection of aliens and sanity-shattering terrors that have their own complex relationships among themselves.&lt;br /&gt;&lt;br /&gt;I think this sounds &lt;span style="font-style: italic;"&gt;awesome&lt;/span&gt;.  Who's with me?&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;You're naked.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-3662908731608661257?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/3662908731608661257/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=3662908731608661257&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/3662908731608661257'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/3662908731608661257'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/04/cthulhu-in-spaaaaaace.html' title='Cthulhu!  In!  SPAAAAAACE!'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_OxE2SVcil5c/SBCaYYgs4lI/AAAAAAAAABc/3T0zHxxD_JM/s72-c/CthulhuTech.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-1969279341907175251</id><published>2008-04-21T13:25:00.000-05:00</published><updated>2008-04-21T15:39:47.397-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tabletop'/><category scheme='http://www.blogger.com/atom/ns#' term='Shadowrun'/><title type='text'>The Conference</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;            &lt;/span&gt;Sebastian Cross stood from his office chair and circled his desk, hands behind his back.&lt;span style=""&gt;  &lt;/span&gt;The hologram of a dark-haired human female face mounted on the desk’s corner followed him intently.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;            &lt;/span&gt;“Well,” the face demanded eventually, “if &lt;i style=""&gt;you&lt;/i&gt; don’t have them, then who &lt;i style=""&gt;does&lt;/i&gt;?”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;            &lt;/span&gt;“I’ve been wondering about that precise question, Cara,” Sebastian said, pausing at a mirror to preen.&lt;span style=""&gt;  &lt;/span&gt;He smoothed his suit and his long, glossy black hair, then turned back to the hologram of Cara Simmons.&lt;span style=""&gt;  &lt;/span&gt;“And I have some ideas.&lt;span style=""&gt;  &lt;/span&gt;I think &lt;i style=""&gt;you&lt;/i&gt; do, too.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;            &lt;/span&gt;“Of course I do.&lt;span style=""&gt;  &lt;/span&gt;Dr. Winter left in a terrible hurry.”&lt;span style=""&gt;  &lt;/span&gt;Cara smirked.&lt;span style=""&gt;  &lt;/span&gt;“I haven’t any idea why.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;            &lt;/span&gt;Sebastian smiled widely.&lt;span style=""&gt;  &lt;/span&gt;“Why should you?&lt;span style=""&gt;  &lt;/span&gt;At the moment, he is the most likely suspect.&lt;span style=""&gt;  &lt;/span&gt;Him and his…pet.&lt;span style=""&gt;  &lt;/span&gt;Loathsome creature.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;            &lt;/span&gt;“Kind of like you.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;            &lt;/span&gt;The smile on the Aztechnology exec’s face twisted into a snarl that bared his teeth, in particular his long, pointed upper canines.&lt;span style=""&gt;  &lt;/span&gt;“Watch what you say, slitch!&lt;span style=""&gt;  &lt;/span&gt;I could have you turning tricks as a joygirl next week if I wanted.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;            &lt;/span&gt;“I’d like to see you try.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;            &lt;/span&gt;Before Sebastian could spit another invective, the desk’s built-in commlink chimed.&lt;span style=""&gt;  &lt;/span&gt;“Answer,” he growled instead.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;            &lt;/span&gt;Another face appeared on the desk, this one older, bespectacled, with snow-white hair and a pointed Van Dyke beard.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;            &lt;/span&gt;Sebastian’s eyebrows rose.&lt;span style=""&gt;  &lt;/span&gt;“Speak of the devil.&lt;span style=""&gt;  &lt;/span&gt;Dr. Silas Winter.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;            &lt;/span&gt;“Most decidedly not at your service,” replied the man in the projection.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;            &lt;/span&gt;“You have Winter on the line?!&lt;span style=""&gt;  &lt;/span&gt;I want to talk to the son of a bitch.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;            &lt;/span&gt;“A moment, Cara,” Sebastian said.&lt;span style=""&gt;  &lt;/span&gt;Then, to the desk’s commlink, “Conference.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;            &lt;/span&gt;“Winter!&lt;span style=""&gt;  &lt;/span&gt;You were the one who had ‘runner scum trawling through my warehouse!”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;            &lt;/span&gt;“Of course I was.&lt;span style=""&gt;  &lt;/span&gt;Who else would it have been?&lt;span style=""&gt;  &lt;/span&gt;But I am not calling to speak with you, Simmons.&lt;span style=""&gt;  &lt;/span&gt;I washed my hands of you when I left Renraku.&lt;span style=""&gt;  &lt;/span&gt;I did not much appreciate the attempt on my life.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;            &lt;/span&gt;“I should’ve had you shot in the head.&lt;span style=""&gt;  &lt;/span&gt;Can’t replace brains with cybernetics, can you?”&lt;span style=""&gt;  &lt;/span&gt;Cara pursed her lips smugly.&lt;span style=""&gt;  &lt;/span&gt;“How’s it feel to not be able to sling spells anymore?”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;            &lt;/span&gt;Winter’s face remained entirely impassive.&lt;span style=""&gt;  &lt;/span&gt;“Sebastian, I was calling to inform you that I shall soon be in possession of not only the Elder Medallion but also the only extant copy of &lt;i style=""&gt;Al Azif&lt;/i&gt;.&lt;span style=""&gt;  &lt;/span&gt;I have a—competent—team working to track it down.&lt;span style=""&gt;  &lt;/span&gt;An unorthodox team, given, but competent.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;            &lt;/span&gt;“Considering how Ms. Simmons relieved me of all magical ability when she had my body crushed under several tons of concrete and steel, I have no actual way to use either item.&lt;span style=""&gt;  &lt;/span&gt;But considering that you have a condition you wish to have remedied, and that what we seek may contain answers to &lt;i style=""&gt;both&lt;/i&gt; our problems…”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;            &lt;/span&gt;Cara’s sharp laughter cut into the conversation.&lt;span style=""&gt;  &lt;/span&gt;“I’m sorry to tell you gentlemen, but an individual in my employ has already acquired the book.&lt;span style=""&gt;  &lt;/span&gt;Rhea has gone to retrieve it from him and should be back momentarily.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;            &lt;/span&gt;“Well,” Sebastian said, smiling a little too pleasantly as he took a seat behind his desk.&lt;span style=""&gt;  &lt;/span&gt;“It would seem we are at an impasse.”&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class="MsoNormal"&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"The Pink Lynx?  Is that what we're gonna &lt;span style="font-weight: bold;"&gt;call&lt;/span&gt; it?"&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;i style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-1969279341907175251?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/1969279341907175251/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=1969279341907175251&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/1969279341907175251'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/1969279341907175251'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/04/conference.html' title='The Conference'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-716100384137167083</id><published>2008-04-14T14:18:00.000-05:00</published><updated>2008-04-14T18:11:48.761-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tabletop'/><category scheme='http://www.blogger.com/atom/ns#' term='Shadowrun'/><title type='text'>Mission Aftermath</title><content type='html'>"&lt;span style="font-style: italic;"&gt;Aaagh&lt;/span&gt;, my &lt;span style="font-style: italic;"&gt;face&lt;/span&gt;...God..." Legs touched the scorched, blackened swath of charred skin that covered the better part of the right side of her face. She tried feebly to heal it magically, but could only convince the edges to close in about half an inch before she felt exhaustion overcome her. "God damn them, my &lt;span style="font-style: italic;"&gt;face&lt;/span&gt;..."  She fell to her knees on the highway's shoulder, gripping the guardrail to keep herself upright.&lt;br /&gt;&lt;br /&gt;Behind her were the burning, twisted remains of the team's van. The gas tank's eruption had blown out the back completely, severing one of the doors at the hinges. Helen and Sturmdrang had managed to claw their way out after Legs and were standing a few feet away, bleeding freely but still alive, looking down the highway as though they could catch sight of the other shadowrunner van.&lt;br /&gt;&lt;br /&gt;"They killed Pretty Boy," Helen whispered. She tossed her dark hair back, revealing pointed ears, and clutched at her right shoulder. Blood oozed between her fingers. "That fragging elf killed Pretty Boy. Ripped right through his vest."&lt;br /&gt;&lt;br /&gt;"His own damn fault," Sturmdrang rumbled. The dwarf pulled the cracked goggles off his face, revealing the mirrored eye-shields behind them.  "It's what you get for bringing gloves to a gunfight. Screw him and the elf that dusted 'im. I wanna piece of that scrawny ork bastard that shot me up."&lt;br /&gt;&lt;br /&gt;   "If I hadn't been driving I'd've given him something to reckon with.  Don't like shooting blind."&lt;br /&gt;&lt;br /&gt;Sturmdrang laughed, rolling the cigar in his teeth as he evaluated the damage to the goggles.  "Who does? Besides, what could you do if Martha hardly fazed him?"&lt;br /&gt;&lt;br /&gt;Helen grimaced. "I can think of a few things." She popped her neck and sighed. " ...Mr. Johnson isn't going to like this."&lt;br /&gt;&lt;br /&gt;   "Those sons of &lt;span style="font-style: italic;"&gt;bitches&lt;/span&gt;."&lt;br /&gt;&lt;br /&gt;Helen and Sturmdrang looked at each other, then to Legs, their attention drawn by the raw venom in her voice. After a tense beat Helen stepped forward, extending a hand cautiously. "Legs? You all right?"&lt;br /&gt;&lt;br /&gt;The magician's features, half beautiful and half horribly burned, were twisted into a horrific snarl that only emphasized the grotesquerie of the dichotomy. "They fragged up our run. They killed Pretty Boy. And then they called up a &lt;span style="font-style: italic;"&gt;fire spirit&lt;/span&gt; in the &lt;span style="font-style: italic;"&gt;gas tank&lt;/span&gt;."&lt;br /&gt;&lt;br /&gt;   Helen's eyes widened.&lt;span style="font-style: italic;"&gt;  &lt;/span&gt;"&lt;span style="font-style: italic;"&gt;Shit&lt;/span&gt;.  Is that what happened?"&lt;br /&gt;&lt;br /&gt;   "&lt;span style="font-style: italic;"&gt;Yeah&lt;/span&gt;.  That's what &lt;span style="font-style: italic;"&gt;happened&lt;/span&gt;.  It's all over the astral plane, I could see it &lt;span style="font-style: italic;"&gt;blind&lt;/span&gt;.  And when I get my hands on that mage, they're going to fucking &lt;span style="font-style: italic;"&gt;die&lt;/span&gt;." Legs hauled herself to her feet and wheeled on Helen and Sturmdrang, her blonde hair flying, scorched flesh livid in the moonlight. "&lt;span style="font-style: italic;"&gt;BECAUSE THEY SCARRED MY FACE!&lt;/span&gt;"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-716100384137167083?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/716100384137167083/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=716100384137167083&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/716100384137167083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/716100384137167083'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/04/mission-aftermath.html' title='Mission Aftermath'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-4807956161129573746</id><published>2008-04-13T01:22:00.000-05:00</published><updated>2008-04-13T01:31:22.731-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Fair Folk'/><category scheme='http://www.blogger.com/atom/ns#' term='Literary Bushido'/><title type='text'>Literary Bushido</title><content type='html'>I've just made the first post over at my protected writing blog &lt;a href="http://literarybushido.blogspot.com/"&gt;Literary Bushido&lt;/a&gt;, for those of you who are interested (and who are allowed to read it).  It's a brief swatch of my most recent addition to &lt;span style="font-style: italic;"&gt;The Fair Folk&lt;/span&gt;, a story which seems to be insisting on becoming a novel as I compose it.  And seeing how I composed both the new section of &lt;span style="font-style: italic;"&gt;Fair Folk&lt;/span&gt; and this post while fueled by Mountain Dew at this ridiculous hour of the night/morning, I think I'm going to go on to bed now.&lt;br /&gt;&lt;br /&gt;It's the sensible thing to do, after all.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;So you heard Big Blue's &lt;span style="font-weight: bold;"&gt;pitch&lt;/span&gt;.  Now for the &lt;span style="font-weight: bold;"&gt;democratic response&lt;/span&gt;...&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-4807956161129573746?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/4807956161129573746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=4807956161129573746&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/4807956161129573746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/4807956161129573746'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/04/literary-bushido.html' title='Literary Bushido'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-1323949075753665304</id><published>2008-04-12T11:03:00.000-05:00</published><updated>2008-04-12T11:15:21.159-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>Personal Archaeology</title><content type='html'>Some time ago I was shoveling out my room (this is a more or less constant process, as my room is never fully shoveled out) and stumbled across a collection of writings from my not-so-halcyon days as an eighth grade middle school student.&lt;br /&gt;&lt;br /&gt;There wasn't anything especially bad about my life back then, to be honest, there was just the overwhelming and undeniable fact that I was &lt;span style="font-style: italic;"&gt;in middle school&lt;/span&gt;.  But I digress.&lt;br /&gt;&lt;br /&gt;Its strange, to look back and see how my style has evolved over the years.  There were hints of my sense of humor even back then.  It was also painful to see the pomposity that pervaded my science fiction.  I was a conceited little shit when I was writing sci-fi.  I used to think that hard science fiction--serious, factual, and scientifically-supported--was the One True Way.  I came to this conclusion after being exposed to far too much Star Trek and Michael Crichton.  It took me a long time to discover that, while hard sci-fi is all well and good, that space opera is &lt;span style="font-style: italic;"&gt;way&lt;/span&gt; more fun.  I'll take high adventure in hard vacuum over believable military tactics anyday.&lt;br /&gt;&lt;br /&gt;It was also strange just how caught up I was in science fiction.  I'm not sure I had any real awareness of fantasy as a genre at that point.  I'd read &lt;span style="font-style: italic;"&gt;Lord of the Rings&lt;/span&gt;, but I'm not sure if I fully &lt;span style="font-style: italic;"&gt;comprehended&lt;/span&gt; it.  Which is an odd distinction, but one I've run across often enough that I'm not afraid to make it.  It took me a long while to actually understand how difficult it was to write good science fiction.  There's a certain suspension of disbelief inherent to fantasy that I find much easier to work with nowadays.  I still attempt to make the worlds believable (insofar as they need to be), but I don't have to worry about having thoughts like, "Wait...shit.  Relativity.  Dammit."&lt;br /&gt;&lt;br /&gt;That's a freedom I'm rather fond of.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"Leave my mother out of this."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-1323949075753665304?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/1323949075753665304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=1323949075753665304&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/1323949075753665304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/1323949075753665304'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/04/personal-archaeology.html' title='Personal Archaeology'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-7355879258133362671</id><published>2008-04-09T19:08:00.000-05:00</published><updated>2008-04-09T19:41:38.359-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='story idea'/><category scheme='http://www.blogger.com/atom/ns#' term='SCP'/><title type='text'>Plot In Potentia</title><content type='html'>...That title would be a lot more gripping and intellectual if I knew what the Latin word for "plot" was.  Oh well.&lt;br /&gt;&lt;br /&gt;That aside, I stumbled across a strange little wiki that has a collection of short pieces of fiction collectively called "SCPs".  It stands for &lt;a href="http://editthis.info/scp_wiki/SCP_Series"&gt;Special Containment Procedure&lt;/a&gt;, and they're stories written in the form of brief government documents detailing the protocol for containing and maintaining weird-shit artifacts, individuals, and creatures (including a succubus, a dryad, and half a cat that insists on moving around like it's a full cat).  Josie the half-cat, of course, is the least dangerous of all the artifacts listed, which also includes a prion that effectively creates zombies, an ancient piece of sheet music that compels individuals to attempt to finish it in their own blood, and an entity that inhabits a fault while it seeks out a host body.  Some are more amusing than unsettling, and others are just plain creepifying, but they're all almost equally strange.&lt;br /&gt;&lt;br /&gt;So what I got to thinking was that it would make an incredibly interesting framework for a series of stories for some newcomer to a sort of specialized containment team to be taken on a tour of the team's facility, being introduced to the objects held there one by one, with the tale of each being told as they're come across.  The main thing would be avoiding making it too much like, say &lt;span style="font-style: italic;"&gt;The X-Files&lt;/span&gt;, but that oughtn't to be too difficult.  For one thing, there's no reason that the characters have to be any kind of government operative.  They could just &lt;span style="font-style: italic;"&gt;have&lt;/span&gt; to deal with this shit, for some reason--ancient curse, obsessive compulsion, or maybe they just feel an obligation to help their fellow man, seeing how they're the only ones with any idea how to.  It could make for an interesting jaunt into gritty comic urban fantasy.  ...Does that even exist?  I might've just made a new niche genre.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Awesome&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-7355879258133362671?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/7355879258133362671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=7355879258133362671&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/7355879258133362671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/7355879258133362671'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/04/plot-in-potentia.html' title='Plot In Potentia'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-2985684056640219480</id><published>2008-04-08T18:31:00.000-05:00</published><updated>2008-04-25T16:49:41.012-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='Shadow of the Colossus'/><category scheme='http://www.blogger.com/atom/ns#' term='PlayStation 2'/><title type='text'>A Sign From God</title><content type='html'>Well, I've been kicking around the idea of buying a used PlayStation 2 for a while now, and I think I've finally seen the sign that now is the time. As I was meandering aimlessly through Target the day before yesterday, I discovered that &lt;span style="font-style: italic;"&gt;Shadow of the Colossus&lt;/span&gt;, one of those incredibly pretty and artsy games that first put me in mind of buying a PlayStation, had been marked down from twenty dollars to a clearance price of--get this--&lt;span style="font-style: italic;"&gt;five bucks&lt;/span&gt;.  Five friggin' dollars.&lt;br /&gt;&lt;br /&gt;I was able to resist while it cost twenty.  My will could keep me stalwart in the face of overwhelming pretty (&lt;span style="font-style: italic;"&gt;Shadow of the Colossus, Ico&lt;/span&gt;) and unrelenting awesome (&lt;span style="font-style: italic;"&gt;Kingdom Hearts, God of War, Final Fantasy XII&lt;/span&gt;) so long as the cost remained somewhere in the realm of the reasonable. But the siren song has grown strong with this descent into madness, and I'm no Odysseus, ladies and gentlemen. I didn't get a chance to lash myself to the mast. So I bought &lt;span style="font-style: italic;"&gt;Colossus&lt;/span&gt; today, and now I suppose I must look into actually getting a console to play it on.&lt;br /&gt;&lt;br /&gt;I gathered that there were two versions of the PS2: the original and the slimline. The slimline is considerably more expensive, and the only bonus it has seems to be a built in network adapter. A network adapter I'm not likely to use, so I think I'm going to go in for the cheaper, bulkier original model. They both play DVDs, and I figure I'll need summat that will do that. More's the better if I can play video games on it, too.&lt;br /&gt;&lt;br /&gt;Well, I guess I know where the next chunk of my last acting paycheck is going.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;What happened to the days when you had to be charming, full of wit in order to woo the lady back to your place for a good banging. Apparently those days are gone.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-2985684056640219480?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/2985684056640219480/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=2985684056640219480&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/2985684056640219480'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/2985684056640219480'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/04/sign-from-god.html' title='A Sign From God'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4013782764918196045.post-841771765858684684</id><published>2008-04-08T11:53:00.000-05:00</published><updated>2008-04-08T12:17:14.270-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Literary Bushido'/><category scheme='http://www.blogger.com/atom/ns#' term='beginnings'/><title type='text'>Fresh Beginnings</title><content type='html'>My old blog, which here shall remain nameless, is now inching close to being three years old.  It's crammed with far too much, and as well as it has served me I feel that I must retire it.  Which brings me here, of course.  To Blogger, whose services seem simpler and cleaner--elegant, even.  I suppose one would expect that of a Google service, though.&lt;br /&gt;&lt;br /&gt;Prepare to see all manner of weirdness on this blog.  I'm going to attempt to keep its public aspects restricted to my random thoughts and occasional transcriptions of tabletop RPG hijinks (yes, I am that kind of geek, thanks for asking).  I will also be posting (as you may have guessed) snippets of my prose writing on another blog, Literary Bushido.  Access there, however, will only be available to a select few.  I'm very touchy about posting my work on the internet.  Does sketchy things with copyright if too many people can read the bloody stuff.&lt;br /&gt;&lt;br /&gt;In any case, as an introductory post this has gone on quite long enough.  I suppose I must bring it to an end. Being seeing you soon (I hope).&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-style: italic;"&gt;This isn't Dungeons and Douchebags.  If you want something to happen, you have to play a &lt;span style="font-weight: bold;"&gt;card&lt;/span&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4013782764918196045-841771765858684684?l=prosesamurai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prosesamurai.blogspot.com/feeds/841771765858684684/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4013782764918196045&amp;postID=841771765858684684&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/841771765858684684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4013782764918196045/posts/default/841771765858684684'/><link rel='alternate' type='text/html' href='http://prosesamurai.blogspot.com/2008/04/fresh-beginnings.html' title='Fresh Beginnings'/><author><name>James Dickson</name><uri>http://www.blogger.com/profile/02385950792512718826</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_OxE2SVcil5c/SfVKYuSEKCI/AAAAAAAAAJ0/4nkfgVQ7PuY/S220/d20Sprite2.png'/></author><thr:total>0</thr:total></entry></feed>
