I can't decide which one You Have To Burn The Rope is. It might just be the first ever example of a constructionist/reductionist video game. It distills gaming down to its absolute essentials--means, method, and execution in pursuit of an ultimate victory. The only way they could have made it any more compact would have been to do away with all the tunnel business at the start. That aside, playing through it is worth the ending credits song alone. But don't take this as a recommendation, per se.
I just want to see if anyone else is crazy enough to think this is actually weirdly neat.
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My world view allows for ghouls to haunt Weir outside of Halloween.
Friday, April 25, 2008
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