And I suppose I could make a joke about having to clean up after it, but that would require effort on my part.
In any case, here I am, a mere three days away from being a fully-fledged graduate from a state university--and I'm oddly calm about the whole business. I mean, sure I have two finals that will involve summat like two hours of solid writing each, and I still have to finish my final project for Stage Costume (only three more renderings to go!), but otherwise I'm feeling pretty good about the world.
I spent a chunk of the morning yesterday relearning how to play Magic: The Gathering by watching the videos concerning the topic that Wizards of the Coast has posted on YouTube. The acting is subpar and the humor is eye-rollingly painful, but they weren't a bad primer. If you want to have a chuckle at a guy who loves gesturing more than life itself, you should take a look.
Now, you're probably wondering, "PS, you handsome devil you, didn't you shrug off the old addiction to cardboard crack some years ago? What's got you peering into the depths of the black abyss of collectible card games again?" And that's a perfectly valid question, particularly when phrased in that precise manner. The answer is simple.
I got to reading a book called Gaming as Culture, a more or less scholarly look at tabletop RPGs, computer RPGs, collectible games, and the subculture associated with it all. It was an interesting read, one which I agreed with on some occasions (like when it asserted that there can be as real a sense of community in something like World of Warcraft as there can in meatspace) and disagreed with on other occasions (like when one essayist basically suggested that all roleplaying games are hypermasculinized powertrips engaged in by males who have been desexualized or feminized by society and in which women are at best marginalized and at worst openly degraded), but the articles on collectible games reminded me of something that I had never really gotten around to: Magic tournaments.
I'd never engaged in tournaments because my deck basically took cards from just about every set ever released, except maybe the first two, and tournaments are very picky about what they allow in terms of cards. But I discovered with this book that there are sealed-deck tournaments, in which you show up, pay your entry fee, get a tournament pack and a couple of boosters, and proceed to build your deck on site. So its playability (insofar as being legal) is basically guaranteed. It also means that nobody gets an undue advantage by slinging money around and picking up the best cards to stick in their decks. You get what you get, and that's it. There's a certain bourgeois appeal to the whole business.
So Friday after next, I'm going to attend my first ever Magic: The Gathering tournament. I'm hoping it'll be as fun playing as I remember it being.
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I'm gonna rip yer face off.
Tuesday, May 6, 2008
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